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May 31, 2018 05:00 pm

How to Create a 3D Hologram-Inspired Text Effect in Adobe Photoshop

Final product image
What You'll Be Creating

This tutorial will show you how to use Photoshop's filters, adjustment options, and layer styles to create a hologram-inspired texture, and use it along with the 3D tools and settings to create a 3D hologram text effect with a bit of a retro feel. Let's get started!



This text effect was inspired by the many Layer Styles available on GraphicRiver.



Tutorial Assets


The following assets were used during the production of this tutorial:




1. How to Create a Gradient Background



Step 1



Create a new 1000 x 1000 px document, and double-click the Background layer to convert it to an editable layer.



Create the Background Layer


Step 2



Double-click the Layer 1 layer to apply a Gradient Overlay with these settings:



  • Check the Dither box

  • Use the Medium Spectrum gradient fill



Gradient Overlay


Step 3



Right-click the Layer 1 layer and choose Convert to Smart Object.



Convert to Smart Object






2. How to Create a Basic Hologram Texture



Step 1



Go to Filter > Liquify, and use the Forward Warp Tool to click-dragthe gradient to mix its colors together.



Use a quite big brush tip, and make sure to fill any empty edges you get by dragging colors to them.



Liquify


Step 2



You can also adjust the other Properties you have to get a result you like. Click OK when you're done.



Properties


Step 3



Go to Image > Adjustments > Hue/Saturation, and adjust the different Channel values to get a coloring you like.



Here, the Master, Reds, Yellows, and Magentas channels are modified as below:



HueSaturation


The aim is to get a bright hologram-like coloring.



Adjusted Coloring


Step 4



Go to Filter > Distort > Wave, and use these settings:




  • Number of Generators: 5

  • Wavelength:

    • Min. 105

    • Max. 221


  • Amplitude:

    • Min. 1

    • Max. 56


  • Scale:

    • Horiz. 100

    • Vert. 100


  • Type: Sine

  • Undefined Areas: Repeat Edge Pixels



Wave Filter


Step 5



Go to Filter > Blur > Surface Blur, and change the Radius to 3 and the Threshold to 255.



Surface Blur


Step 6



Go to Filter > Blur > Gaussian Blur, and change the Radius to 10.



Gaussian Blur




3. How to Create Texture Overlays



Step 1



Duplicate the Layer 1 layer.



Duplicate the Layer


Step 2



Go to Edit > Transform > Rotate 90° Counter Clockwise.



Rotate 90 Counter Clockwise


Step 3



Change the copy layer's Blend Mode to Darken.



Blend Mode


Step 4



Create a new layer on top of all layers, name it Overlay, and press the Command-Option-Shift-E keys to create a stamp.



Convert the Overlay layer to a Smart Object.



Overlay Layer


Step 5



Go to Filter > Filter Gallery > Stylize > Glowing Edges and use these settings:




  • Edge Width: 6

  • Edge Brightness: 20

  • Smoothness: 15



Glowing Edges


Step 6



Change the Overlay layer's Blend Mode to Screen.

This will finish the main hologram texture, but because we'll be using it with a 3D text, we'll need to darken it some more first.



Blend Mode




4. How to Darken a Texture



Step 1



Click the Create new fill or adjustment layer icon at the bottom of the Layers panel and choose Selective Color.



Choose Whites from the Colors menu, and change the Black value to 100. Then choose Neutrals from the Colors menu to change its Black value to -15.



Selective Color


Step 2



Add a Levels adjustment layer, and use these Output Levels values:



Channel: Green



  • Shadows: 33

  • Highlights: 239



Channel: Blue



  • Shadows: 83

  • Highlights: 255



Levels Output Levels


Step 3



Create a new layer on top of all layers, name it Darken, create a stamp, and convert the layer to a Smart Object.



Darken Layer


Step 4



Go to Filter > Blur > Gaussian Blur, and change the Radius to 35.



Gaussian Blur


Step 5



Go to Image > Adjustments > Levels, and change the Shadows value to 53 and the Gamma to 0.39.



Save this file with the name Holo Texture, and you can save an image copy of it if you like as well.



Levels




5. How to Create Background and Text Layers



Step 1



Create a new 1000 x 850px document, and add a Solid Color fill layer using the Color #b2b2b2.



Create a Background


Step 2



Create the first letter of your text using the font The Next Font, and change the Size to 300 pt.



Create the Text



6. How to Create 3D Text



Step 1



With the text layer selected, go to 3D > New 3D Extrusion from Selected Layer.



To access the 3D mesh settings and properties, you’ll need to open two panels: the 3D panel and the Properties panel (both found under the Window menu).



The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. So make sure to always select the tab of the element you want to modify in the 3D panel before you change its settings in the Properties panel.



New 3D Extrusion from Selected Layer


Step 2

Select the Move Tool to access its 3D Modes to the right of the Options bar.



After you choose one of those, you can click-drag to perform changes (on the selected element in the 3D panel).



Use the 3D Modes to change the Current View into an angle you like.



3D Move Tool Modes





7. How to Adjust 3D Mesh and Cap Settings



Step 1



Select the 3D mesh tab in the 3D panel, and change its Extrusion Depth in the Properties panel to 75.



Extrusion Depth


Step 2



Click the Cap icon at the top of the Properties panel, and change the Bevel Width to 2%, the Contour to Half Round, and the Inflate Strength to 1%.



Cap Settings




8. How to Create Basic Materials



Step 1



Select the mesh's Front Inflation and Extrusion Material tabs, and use these material settings in the Properties panel (the color values used are in RGB):




  • Diffuse: 241, 237, 225

  • Specular: 163, 163, 163

  • Shine: 35%

  • Reflection: 35%

  • Refraction: 1.35



Material Settings


Step 2



Select the Extrusion Material and change its Roughness value to 20%.



Roughness


Step 3



Select both Bevel Material tabs and use these settings:




  • Diffuse: 179, 174, 183

  • Specular: 204, 211, 211

  • Illumination: 102, 105, 106

  • Shine: 50%

  • Reflection: 10%



Bevel Material





9. How to Adjust a 3D Scene's Lighting



Step 1



Before we add the hologram texture, we need to adjust the lighting.



Select the Infinite Light 1 tab, and change its Intensity to 20%and its Shadow Softness to 80%.



Infinite Light 1


Step 2



Use the Move Tool or the Coordinates values to move the Infinite Light until you get a result you like.



Move the Light


Step 3



Select the Environment tab, click the IBL texture icon, choose Replace Texture, and open the Dining Room image.



Environment


Step 4



Change the Intensity to 35%, and move the image around to get a result you like.



Move the Light





10. How to Use the Hologram Texture



Step 1



Select the Front Inflation Material tab, click its Illumination folder icon, and choose Load Texture to open the Holo Texture you created at the beginning of the tutorial.



Add the Texture


Step 2



Click the Illumination texture icon and choose Edit UV Properties.



Edit UV Properties


Step 3



Set the Tile to 1 and the Offset values to 0, and click OK.



UV Properties


Step 4



Select the Extrusion Material tab, click the Illumination folder icon, and choose the Holo Texture name from the menu.



Extrusion Texture


Step 5



Select the mesh tab, and change its Texture Mapping in the Properties panel to Tile.



Texture Mapping


Step 6



Select the Extrusion Material tab again, and edit the Illumination texture's UV Properties as needed.



Extrusion Material




11. How to Duplicate 3D Meshes



Step 1



Select the 3D mesh tab, click the 3D panel menu icon, and choose Duplicate Object.



Duplicate Object


Step 2



Rename the duplicated mesh to the letter you want to create next, and click the Edit Source button in the Properties panel.



Edit Source


Step 3



Once the text file opens, change the text to the letter you want to add, and save and close the file.



Change the Text


Step 4



This will update the mesh in the original document. Repeat the same steps to create the remaining letters you need for your text.



Add More Letters





12. How to Move 3D Meshes



Step 1



Select the second letter mesh tab, pick the Move Tool, and use the 3D Axis to move it away from the first letter.



The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the part you want to use.



Move the Meshes


Step 2



You can click the Current View tab, and choose any of the View menu options to help you place the letter meshes.



Change the View


Step 3



Repeat that until you finish moving all the letters and get a result you like.



Change the 3D layer name to Text.



Rename the 3D Layer




13. How to Add a Background



Step 1



Pick the Rectangle Tool, make sure that the Shape option is active in the Options bar, and that the Stroke is set to None.



Click anywhere in the document to get the Create Rectangle box, set both the Width and Height values to 2000, and click OK.



Create a Rectangle


Step 2



Go to 3D > New 3D Extrusion from Selected Path, click the Current View tab, and choose Text from the View menu to match the views of both 3D layers you have.



Match the Camera Views


Step 3



Select the two 3D layers you have and go to 3D > Merge 3D Layers.



Change the Rectangle mesh Extrusion Depth to 10.



Merge 3D Layers


Step 4



Move the Rectangle mesh behind the text.



Move the 3D Mesh


Step 5



Select the Rectangle Front Inflation Material tab and use these settings:




  • Diffuse: Use the Metal seamless texture and adjust its UV Properties as needed

  • Specular: 186, 192, 194

  • Shine: 7%

  • Reflection: 3%

  • Bump: 25%



Front Inflation Material


Step 6



To create a Bump texture, click the Bump folder icon and choose New Texture.



New Texture


Step 7



Set the Width and Height values to 1000 and click OK.



New Texture Settings


Step 8



When the file opens, duplicate the Background layer, and double-click the copy to apply a Pattern Overlay effect with these settings:




  • Pattern: Concrete wall 3

  • Scale: 25%



Save and close the file, and adjust the Bump texture's UV Properties as needed.



Pattern Overlay






14. How to Render a 3D Scene



Step 1



Select both 3D mesh tabs, and move them along the Y-Axisabove and away from the Ground Plane, so that it won't affect the reflections.



Choose a final camera view and make sure that the background Rectangle mesh is covering the document and not leaving any empty corners.



Choose a Final Camera View


Step 2



Once you like the final result, go to 3D > Render 3D Layer. The rendering might take a while, but you can stop it any time by pressing the Esc key.



After the rendering is done, right-click the 3D layer and choose Convert to Smart Object to avoid making any accidental changes.



Render the 3D Scene






15. How to Add Global Adjustments



Step 1



Add a Gradient Map adjustment layer on top of all layers, check the Dither box, and create the gradient using the Colors #403261 to the left, #554561 in the middle, and #97846b to the right.



Change the layer's Blend Mode to Soft Light and its Opacity to 70%.



Gradient Map


Step 2



Add a Color Lookup adjustment layer, choose the Pastel 8 Hues table from the Abstract menu, and change the layer's Blend Mode to Soft Light and its Opacity to 20%.



Color Lookup


Step 3



Create a new layer on top of all layers, name it Vignette, and change its Blend Mode to Color Burn and its Opacity to 70%.



Pick the Brush Tool, set the Foreground Color to #707070, and choose a big soft round tip to add vignette all around the text.



Add Vignette


Step 4



Add a Solid Color fill layer using the Color #6639a4, and change its Blend Mode to Soft Light.



Solid Color


Step 5



Add a Levels adjustment layer, and change the Shadows value to 10.



Then, choose the Blue channel, and change its Output Levels values to 15 for the Shadows and 236 for the Highlights.



Levels






16. How to Add Subtle Texture Overlays



Step 1



Create a new layer on top of all layers, name it High Pass, and create a stamp of all the layers you have.



Convert the layer to a Smart Object, and change its Blend Mode to Soft Light.



High Pass


Step 2



Go to Filter > Other > High Pass, and set the Radius to 1.



High Pass Filter


Step 3



Create another new layer, name it Noise, and go to Edit > Fill.



Change the Contents to 50% Gray and click OK.



Fill Layer


Step 4



Convert the Noise layer to a Smart Object, and change its Blend Mode to Soft Light.



Noise Layer


Step 5



Go to Filter > Noise > Add Noise, change the Amount to 7, the Distribution to Uniform, and uncheck the Monochromatic box.



Noise Filter


Step 6



Place the Black Grunge Texture 2 image on top of all layers, resize it as needed, and change its layer's Blend Mode to Color Dodge and its Opacity to 50%.



Black Grunge Texture 2



Congratulations, You're Done!



In this tutorial, we used a bunch of layer styles, filters, and adjustments to create a hologram texture. Then, we created 3D text, adjusted its settings, and created its materials. After that, we adjusted the lighting, added a background, and rendered the 3D scene. Finally, we added some more adjustment layers and texture overlays to finish off the effect.



Please feel free to leave your comments, suggestions, and outcomes below.



Final Result

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