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September 18, 2019 04:43 pm PDT

Why CRTs are great for modern video games

First it was vinyl, then it was cassette tapes -- now the latest old media that's being praised for offering warmer, richer, higher-quality experiences?

Cathode-ray-tube displays, for video games.

To be fair, the arguments in this article seem pretty solid. For example, because a CRT is a light gun painting a screen, the computer doesn't need to engage in as much processing to produce bigger image -- so you can lower the resolution in the game settings, still have a good-looking game, and enjoy the knock-on boost in game responsiveness.

As Richard Leadbetter writes at Eurogamer:

The advantages of CRT technology over modern flat panels are well-documented. CRTs do not operate from a fixed pixel grid in the way an LCD does - instead three 'guns' beam light directly onto the tube. So there's no upscaling blur and no need to run at any specific native resolution as such. On lower resolutions, you may notice 'scan lines' more readily, but the fact is that even lower resolution game outputs like 1024x768 or 1280x960 can look wonderful. Of course, higher-end CRTs can input and process higher resolutions, but the main takeaway here is that liberation from a set native resolution is a gamechanger - why spend so many GPU resources on the amount of pixels drawn when you can concentrate on quality instead without having to worry about upscale blurring?

The second advantage is motion resolution. LCD technologies all use a technique known as 'sample and hold' which results in motion rendering at a significantly lower resolution than static imagery.

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Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/obhJpMHWRoc/why-crts-are-great-for-modern.html

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