An Interest In:
Web News this Week
- April 28, 2024
- April 27, 2024
- April 26, 2024
- April 25, 2024
- April 24, 2024
- April 23, 2024
- April 22, 2024
How to Create a Solar System Planets Icon Pack in Adobe Illustrator
Welcome back, space
cadets! Today we have another special mission for you, in which you will be recreating
the planets from our own Solar System in the form of an icon pack, using nothing
other than our uber-powerful Illustrator.
So grab your ration of soylent and buckle in tight since in the
following minutes things are about to get heavy, if you know what I mean.
You can always
expand the universe by heading over to Envato Market, where you’ll find tons of
great icon packs with just a press of a button.
1. Set Up the New
Document
Before we set off
to creating the actual planets, let’s take a couple of seconds and set up our
project’s “parameters”.
First, either go
to File > New or use the Control-N keyboard shortcut to create a
New Document,which we will adjust
using the following settings:
- Number of Artboards: 1
- Width: 800
px - Height: 600
px - Units: Pixels
And from the Advanced tab:
- Color Mode: RGB
- Raster Effects: Screen
(72 ppi) - Align New Objects to
Pixel Grid: checked
Quick tip: most
of the indicated settings can be triggered by setting the document’s Profile to Web; the only one that won’t be automatically set is the Size, which you will have to manually
select.
2. Set Up the
Layers
Once we have our
document, we can engage in layering our project, which will help us maintain a
steady workflow by focusing on one icon at a time.
So, using the Layers panel, create a total of nine
layers, which we will rename as follows:
- reference grids
- mercury
- venus
- earth
- mars
- jupiter
- saturn
- uranus
- neptune
The way that we’re
going to be using these layers is fairly simple. First, we’ll make sure that
all the layers except the one that we are currently working on are locked, by
clicking on the little empty box (the Toggles
Lock) found next to the eye icon.
As soon as we’ve
finished creating the icon, we’ll lock its layer and then move on to the next
one, repeating the same process until we’ve managed to create all of them.
3. Set Up a Custom
Grid
Since Illustrator
lets us take advantage of its powerful Grid,
we will want to set it up using the lowest possible values, so that we can have
full control over our shapes by making sure they are perfectly snapped to the
underlying Pixel Grid.
The settings that
we’re interested in can be found under the Edit
> Preferences > Guides & Grid submenu, and should be adjusted as
follows:
- Gridline every: 1
px - Subdivisions: 1
Quick tip: you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.
Once we’ve set up
our custom grid, all we need to do in order to make sure our shapes look crisp
is enable the Snap to Grid option
found under the View menu, which
will transform into Snap to Pixel each
time you enterPixel Preview mode.
Now, since we’re
aiming to create the icons using a pixel-perfect workflow, I highly recommend
you go through myhow to create pixel-perfect artwork tutorial, which will
help you widen your technical skills and get you up to warp speed in no time.
4. Create the
Reference Grids
The Reference Grids (or Base Grids) are a set of precisely
delimited reference surfaces, which allow us to build our icons by focusing on
size and consistency.
Usually, the size
of the grids determines the size of your icons, and they should always be the
first decision that you make once you start working on a project, since you’ll
always want to start from the smallest size possible and build on that.
Now, in our case, we’re actually going to be creating the icons using just one size, more exactly
128 x 128 px, which is a fairly
large one.
Step 1
Assuming you’ve locked all the other layers except the reference grids
one, grab the Rectangle Tool (M) and
draw a 128 x 128 px red (#f97373
)
square, which will help define the overall size of our icons.
Step 2
Then add another smaller 116 x
116 px one (#f2f2f2
), which will act as our active drawing area, thus giving
us an all-around 6 px padding.
Step 3
Group the two Grids together using the Control-G keyboard shortcut, and then
create seven copies positioned40 px from
one another.
Stack them on two rows (four for each one), making sure to align them to
the center of the Artboard.
Once we have all the reference grids in place, we can lock the current
layer so that we won’t accidentally
move them, and then move on to creating the universal background that we’re
going to be using for each icon.
5. Create the Default "Blank" Icon
As you’ve probably
noticed from the preview image, all the icons follow a similar if not identical
composition or foundation, with a set of common elements found
amongst all eight of them.
This means that we can build a “blank” icon that we can then use in
order to create the remaining ones, by adding or removing details from its
composing elements, thus making the creative process really easy to follow and
implement.
Step 1
Position yourself
over the first reference grid, and zoom in on it so that you can have a better
view of what you’re going to be doing.
Then, using the Rounded Rectangle
Tool (M),create a 22 x 14 px shape
with a 7 px Corner Radius. Color the
shape using a purple-ish grey (#656370
), and then position it towards the top
left corner of the active drawing area, leaving a 6 px gap on its left side and an11 px one from its top.
Quick tip: at this point, I recommend you turn on the Pixel Preview mode (View > Pixel Preview or Alt-Control-Y) so that you can more
easily position your shapes in relation to the underlying pixel grid.
Step 2
Create a wider 68 x 14 px rounded
rectangle (#656370
) with a 7 px Corner
Radius, and position it to the right side of the previously created shape,
leaving a gap of 4 px between them.
Step 3
Create the third
piece from the space background, which is going to act as a small connector
segment.
First, draw a 58 x 6 px rounded
rectangle with a 3 px Corner Radius,
color it using #656370
and then adjust it by subtracting two 6 x 6 px circles (highlighted with red)
from its sides using Pathfinder’s Minus Front option.
Step 4
Position the adjusted shape underneath the previously created shape, andHorizontal Center Alignthem using
the Align panel.
Step 5
Create a 110 x 14 px rounded
rectangle with a 7 px Corner Radius, and then color the shape using the same #656370
and position it underneath the
connector segment, making sure to align it to the left side of the reference
grid’s drawable area.
Step 6
Add another 86 px x 6 px
connector segment (the size resulting from removing the two 6 x 6 px circles) and position it
underneath the previous shape, leaving a gap of 14 px between it and the right side of the drawable area.
Step 7
Using the Rounded Rectangle Tool,
create another 108 x 14 px shape
with a 7 px Corner Radius, color it
using #656370
, and then position it underneath the connector piece that we’ve
just created, aligning it to the right side of the drawable area.
Step 8
Leave an empty gap
of 6 px and then add a 90 x 14 px rounded rectangle (#656370
)
with a 7 px Corner Radius, followed
by a smaller 18 x 14 px one (#656370
).
Position the two4 px from
one another, and then make sure to align them to the left side of the drawable
area.
Quick tip: if
you’re wondering why we left that 6 px gap
in between the background’s pieces, well that’s because we will be positioning
our planet over its center, which means that it will eventually be covered up,
so don’t worry about it.
Step 9
Create another 52 x 6 px connector
segment, color it using #656370
and position it underneath the wider element
that we’ve created a step ago (towards its right side) so that you’ll end up
with a 32 px gap between it and the
drawable area’s right side.
Step 10
Add the final section from the space background, by creating a 76 x 14 px rounded rectangle (#656370
)
with a 7 px Corner Radius, which we
will position underneath the third connector segment, so that we’ll have a 16 px gap between our shape and the
right side of the drawable area.
Since we’re pretty
much done with the overall shape of the background, we can now select all of
its shapes and group them together using the Control-G keyboard shortcut so that we won’t move them around by
mistake.
Step 11
Using the Ellipse Tool (L),create
a 16 x 16 px circle, which we will
color using a smooth yellow (#e2d388
), and then position over the top left
piece of the background so that it touches the left side of the drawable area but leaves a 5 px gap towards its
top side.
Step 12
Add a subtle highlight to the little sun that we’ve just created, by making
a copy of it (Control-C >
Control-F) and then applying a -2 px
offset to it (select the copy and chooseObject
> Path > Offset Path> - 2 px), which we will then subtract using Pathfinder’s Minus Front option.
Step 13
Then, select the resulting shape and change its color to white
(#FFFFFF
), its Blending Mode to Soft Light, and its Opacity to 80%.
Step 14
Once you’ve added the
highlight, give the sun an outer shadow, by using a 4 px offset (select the yellow shape and chooseObject > Path > Offset Path > 4 px).
Color the
resulting shape using black (#000000
), and lower its Opacity to just 10%.
When you’re done, select all three shapes (the shadow, the yellow one,
and the highlight) and group them using the Control-G keyboard shortcut.
Step 15
Since we want the
little sun to sit inside the underlying background segment, we will create a
copy of the rounded rectangle (Control-C) and paste it in front of the celestial object (Control-F).
We will use the
duplicate to create a Clipping Mask,
by selecting both it and the objects that we grouped in the previous step, and
then right click > Make Clipping Mask.
Quick tip: since we’ve grouped all the background’s elements together, you can
easily access its different shapes using the Direct Selection Tool (A) instead of ungrouping and then regrouping
them.
Quick tip: if
you're new to Clipping Masks,you can
easily learn how to use them by watching this video that briefly explains how
clipping masks work.
Step 16
Move on down to the bottom section of the background, and create a
slightly larger (24 x 24 px) and slightly
darker (#d8ca8b
) celestial object, using the same process to add the
highlight and the shadow, and then mask it using the wider rounded rectangle
from the background.
Step 17
Using the Ellipse Tool (L),create the “blank” pseudo
planet which will be used for each icon, by drawing a 68 x 68 px circle (#d0d0d8
), which we will later customize and
adapt for each of the eight planets.
Since the celestial object will be the main focus point, make sure to
position it towards the center of your reference grid.
Quick tip: as
you’ve probably noticed, our planet isn’t “molded” inside the background as
the other two celestial objects are. Instead it overlaps it, thus creating a
more interesting effect, which lets all the viewer’s attention shine on it.
Step 18
Add three subtle shadows to the planet, by applying three consecutive 4 px offsets to the circle, which you
will then adjust by setting their color to black (#000000
) and lowering their Opacity to 10%.
Step 19
Compared to the
planet, which will be overlapping the background, the shadows themselves will
have to sit within it, as the smaller planets do.
That means that
we first have to select and group all three of them (Control-G), and then use a copy of the background to mask them.
Quick tip: Now,
if we were to try to use the background as a Clipping Mask,it wouldn’t actually work, since Illustrator only allows objects or Compound Paths to act as masks.
That means that we first have to select the background’s duplicate, and
go to Object > Compound Path and
hit Make in order to turn it into a
usable Clipping Mask.
Once you do that, you can simply select both it
and the shadows, and then right click
> Make Clipping Mask.
Step 20
At this point, we’re pretty much done with our default “blank” icon,
which means that we can now create a couple of copies (seven more precisely), and
position them onto the remaining reference grids.
Quick tip: don’t
forget, since each icon has its own layer, you’ll need to paste the copies onto
each of the remaining layers, so that we can keep track of our work.
Step 21
Since we don’t want all of our icons to look identical, we can select
the second, fourth, sixth and eighth one and reflect them horizontally (right click > Transform > Reflect
> Horizontal) in order to make things more interesting.
At this point
we’re finally done creating the blank icons, which means that we can now move
on to adding details to each and every one of them.
6. Create the Icon
for Mercury
Now, since we’ve
practically used Mercury as the default icon, that means we can easily finish
it off since we already have the background and the main color. All we need to
do now is take a couple of details from some actual imagery of the planet and
apply some of those features to it.
Step 1
Since Mercury’s surface is characterized by a large number of craters,
we can easily reflect that in our icon by creating a bunch of circles of
variable sizes, which we will color using a slightly darker shade of grey (#aaaab2
).
Step 2
Next, we'll give
the planet a little pop by creating a ring-like highlight.
First, select the
main grey shape and create a copy of it (Control-C > Control-F), and then apply a 2 px offset to the duplicate.
Select the resulting offset and the copy, and use Pathfinder’s Minus Front option
to create a cutout, which you will adjust by setting its color to white
(#FFFFFF
), its Blending Mode to Soft Light and its Opacity to 68%.
Once you’re done,
select all the icon’s elements and group them together using the Control-G keyboard shortcut.
7. Create the Icon
for Venus
Compared to Mercury, whose surface reflects its violent history, Venus
is a more interesting planet since it’s covered in an opaque blanket of highly
reflective clouds composed out of sulfuric acid, which gives it its interesting
texture. This makes it fairly easy for us to make our icon stand out using just
a couple of details.
Step 1
Make sure you’ve
positioned yourself onto the second layer, and then zoom in on the second
reference grid.
Now, the first thing that we’re going to do is change the color of the
planet from grey to a muddy yellow (#d8ca8b
).
Step 2
Using the Pen Tool (P),get
creative and draw a slightly curved section towards the center of the planet, which we will color using #bcaf75
.
Step 3
With the Pen Tool (P) still
selected, draw two more bent lines, one towards the top and one just under the
larger one that we’ve previously created, coloring them using #eadba0
.
Step 4
Since we want the cloud lines to sit within the boundaries of the
planet’s surface, we’ll need to mask them using a copy of the larger circle as
a Clipping Mask.
Step 5
Next, using the Ellipse Tool (L),add
a couple of elongated shapes towards the center and top of the planet’s surface, coloring them using #a59862
.
Step 6
Add the same 2 px thick
ring-like highlight to the planet’s surface as we did with Mercury.
Step 7
Finish off the icon by changing the left lower planet’s color to #d0d0d8
and the right upper one’s to #78d2ea
, making sure to add a little green section
(#80e5c8
) to make it resemble the Earth.
Once you’re done,
select and group all of the icon’s elements using the Control-G keyboard shortcut.
8. Create the Icon
for Planet Earth
Compared to all
the other planets, Earth is special, since not only does it holster all known
life, but it’s also the only planet that we know to be capable of sustaining life.
The iconic view from space is probably one of those few things forever
burnt deep inside our minds, which makes this icon really fun and easy to create.
Step 1
As with the previous icon, the first thing that we need to adjust is the
color of the “blank” planet, which we will set to #78d2ea
.
Step 2
Once we’ve given it its characteristic blue, we need to pick up the Pen Tool (P) and draw some “earth” patches
which we will color using #80e5c8
and then mask using a duplicate of the larger
circle.
Step 3
Give the planet its ring-like highlight using either a copy borrowed
from the previous icons, or one freshly created using the same process
explained a few steps ago.
Step 4
Next, add a bunch of clouds following the same process used for
the background, only this time make the shapes a little smaller. Use white
(#FFFFFF
) for the color and Soft Light for
the Blending Mode.
Step 5
Finish off the icon by coloring the left smaller celestial object using#c1c1c6
and giving it a small 2 x 2 px impact
crater (#a0a0a8
) in order to make it look like our beloved Moon, and then
change the color of the second one to #d8ca8b
.
Once you’re done, select and group all the icon’s elements together using the Control-G keyboard shortcut.
9. Create the Icon
for Mars
Earth’s immediate
neighbor is none other than the Red Planet, which for thousands of years has
sparked the imagination of mankind, since many still hope it once housed
precious life in a similar way that Earth does today.
Now, the planet is mostly covered in canyons and craters created by the
impact with other celestial objects, which makes it fairly easy to recreate as
an icon.
Step 1
Select the larger circle which acts as the planet’s body, and change its
color to #ea7d7d
.
Step 2
Using the Ellipse Tool (L),
set your color to #bf6262
and create a bunch of elongated shapes and circles,
and scatter them towards the center and top-right side of the planet.
Step 3
Add a small 18 x 6 px portion
of ice (#FFFFFF
) towards the north cap, making sure to mask it using the larger
circle from underneath.
Step 4
Add the ring-like highlight to the planet’s surface, making sure to
position it above all the other details.
Step 5
Finish off the icon by changing the color of the smaller left planet to#e27959
(giving it a small detail #d3674f
) and replacing the right one with the
mini-Earth that we’ve created for Venus.
Once you’re done, don’t forget to select all of the icon’s composing elements and group them
using the Control-G keyboard
shortcut.
10. Create the Icon
for Jupiter
We are now down to
our second row of planets, and the first one that we’re going to create is the
gas giant that everybody knows as Jupiter.
Compared to all the other planets, Jupiter is probably one of the most
beautiful and interesting ones from our little Solar System, but also one of
the most dreaded ones, due to the powerful storms that are constantly shaping
it.
Step 1
Assuming you’ve made the leap from one layer to the next one, zoom in on
our current reference grid, and change the color of the planet from the dull
grey to #e27959
.
Step 2
Using the Pen Tool (P),draw a couple of detail
lines, using #ff9b73
for the brighter ones and #d3674f
for the darker ones, making sure to mask them so that they won’t protrude outside the planet’s
surface.
Take your time, and get creative by taking a couple of looks at some
actual images of the planet in order to get a feel of it.
Step 3
Using the Ellipse Tool (L) add
some shapes towards the bottom and upper section of the planet, using the same
colors from the previous step.
Step 4
Add the ring-like highlight to the planet’s surface so that it will fall
in line with the style of the rest of the icons.
Step 5
Finish off the icon by changing the color of the left planet to #ea7d7d
,
and the one for the right one to #d8ca8b
, making sure to also add a small
diagonal line to it (#bcaf75
).
Also, don’t forget
to select and group all of the icon’s elements together using the Control-G keyboard shortcut.
11. Create the Icon
for Saturn
Saturn is the
sixth planet from the Sun, and one of the few to have a ring of ice and rocks around
it, giving it a unique shape.
Similar to Jupiter, the celestial object is made out of gas, which gives it its interesting texture, making it fairly easy to recreate as an icon.
Step 1
Jump over to the seventh layer, and zooming in on its reference grid
change the color of the larger circle to #d8ca8b
.
Step 2
Using the Rectangle Tool (M),
create a couple of horizontal rectangles with variable heights, and color them
using #eadba0
for the lighter ones, and #bcaf75
and #a59862
for the darker
ones. Adjust the rectangles by selecting their right anchor points using the Direct Selection Tool (A) and moving
them slightly towards the top side by about 12 px.
Step 3
Add the ring-like highlight by copying it from one of the previously created
icons.
Step 4
Add the planet’s belt, by creating a 98 x 26 px ellipse (#ffe9a4
) and a smaller 78 x 18 px one (#ffe9a4
) which you will
use to create a cutout from the larger one.
Position the resulting shape towards
the center of the planet, making sure to bring the larger circle in front of it
(right click > Arrange > Bring to
Front), and then rotate it 24°(right click > Transform >
Rotate > 24).
Step 5
Create a copy of the belt and the planet (Control-C) and paste them over all the other elements (Control-F). Then, using Pathfinder’s Intersect option, create a new shape resulting from the intersection
of the two, removing the top section in order to create the illusion that the
ring goes all around the planet.
Step 6
Finish off the icon by setting the color of the left planet to #e27959
,
while coloring the right one using #5ad6e0
and adding a small line section to
it (#73ecef
).
Oh, and don’t
forget to select and group all the icon’s elements together using the Control-G keyboard shortcut.
12. Create the
Icon for Uranus
The third-largest planet in the Solar System, Uranus is a particularly
interesting one due to its interesting orbit and color. It’s the coldest planet
near our Earth, which makes it easy to depict, as we will see in the following
moments.
Step 1
Assuming you’ve already jumped layers, start out by changing the color
of the planet to #5ad6e0
.
Step 2
Using the Pen Tool (P),draw
three vertical line segments, which we will color using #73ecef
and mask using
the larger circle.
Step 3
Using the Ellipse Tool (L),create
two vertical elongated shapes, color them using #e1ffff
, and position them
towards the top right corner of the planet.
Step 4
As we did with the previous icons, add the ring-like highlight to give
the planet a nice pop.
Step 5
Next, we need to
add a vertical belt, by creating a 12 x
90 px ellipse (#e1ffff
) and another smaller 8 x 86 px one (#e1ffff
), which we will cut out from the larger one
using Pathfinder’s Minus Front option.
Position the resulting shape towards the center of the planet,
underneath the larger circle, moving it a couple of pixels towards the right
side.
Step 6
Create a copy of the belt (Control-C
> Control-F) and another one of the larger circle, and use Pathfinder’s Intersect option to create the piece that will give us the
impression that the belt goes all around the circumference of the planet.
Step 7
Finish off the icon by coloring the smaller left planet using #d8ca8b
and the right one using #77afe0
. Once you’re done, select and group all the
icon’s elements together (Control-G).
13. Create the
Icon for Neptune
It’s been a long
journey, but we are now near Neptune, and boy is it beautiful.
The farthest known
planet from the Sun, and the densest one, its atmosphere is mainly composed
of hydrogen and helium, giving it its characteristic blue color.
Step 1
Position yourself onto the ninth and last layer, and change the color of
the larger circle to #77afe0
.
Step 2
Using the Pen Tool (P),draw
two height variable section pieces, coloring them using #e1ffff
and positioning
one towards the top and the other one towards the bottom.
Step 3
Select the Ellipse Tool (L) and
create a couple of light colored spots (#e1ffff
) and one darker horizontal
elongated element (#5fa1d3
) towards the center of the planet.
Step 4
Add the 2 px thick ring-like
highlight to keep things visually consistent.
Step 5
Finish off the
icon by grabbing a copy of the right smaller planet from our Saturn icon and
replacing the one that we currently have in place.
And, as always, don’t forget to select and group all of the icon’s
elements together using the Control-G keyboard
shortcut.
14. Add the Finishing Touches
At this point, we’re
pretty much done with the project. All we need to add is the smooth “candy”
gradient that will make the icons more visually appealing.
Step 1
For each icon, identify the main composing shapes, and create a copy
of them (Control-C), pasting it
in front (Control-F).
The shapes that I’m talking about are the space
background, the larger circle representing the planet, and the ring in the case
of Venus.
Then, for each
copy, go to Object > Compound Path and
hit Make in order to make the shapes
behave as a whole.
Step 2
Select the copies, and apply a Linear
Gradient to them, using #93278f
for the left color and #0071bc
for the
right one, setting the angle to90°.
Step 3
With the copies still selected, open up the Transparency panel, and set their Blending Mode to Overlay,
lowering their Opacity to 80%.
Once you have the
overlays, don’t forget to select them and their underlying icon, and Group them (Control-G)
so that they won’t get separated by mistake.
At Last Our Journey Has Come to an End
There you have it, cadets: a nice-looking icon pack, ready to be used for any mission, be it here or beyond the depths of space.
I hope you’ve managed to keep up with the steps, and most importantly learned something new along the way.
Original Link:
TutsPlus - Design
TutsPlus+ is a blog/Photoshop site made to house and showcase some of the best Photoshop tutorials around.More About this Source Visit TutsPlus - Design