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November 12, 2015 08:00 pm

How Rocket League Brought Psyonix Back From the Brink

An anonymous reader writes: Rocket League has proved to be the surprise hit of the year, but a new interview with Dave Hagewood, CEO of developer Psyonix reveals that it almost didn't happen at all. After the failure of PS3 predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars, the team were forced to work on the multiplayer game in between contracts, and when one fell through late last year, it looked like the end for Rocket League. The studio gambled that the concept would take off this time, and it did — now the studio has to fend off offers from movie studios who want to feature their iconic cars in the game. Hagewood also hints that news of the Xbox One version fans have been clamouring for is coming, and soon: "We're looking at all kinds of platforms and there may be some announcements coming up at some point – hopefully before the end of the year."

Read more of this story at Slashdot.


Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/BvYsSP9jSA4/how-rocket-league-brought-psyonix-back-from-the-brink

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