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September 28, 2015 08:45 am PDT

Read Only Memories is a Quest From A Queer Future

read only memories

There was a gloomy scent to the phrase, one very characteristic of Akhmatovas unique style, and it seems well suited to a cute blue robot who brings tidings of their own through the medium of a videogame. Turing, the protagonist of Midboss newly released Read Only Memories 2064, is a guest from an all-too-credible future— one as layered as Akhmatovas own thoughts about her time.

As with Akhmatova's poetry, there is a bright color to ROM2064 that conceals an essential sadness; a surface-level reading would mistake the games synth-bop portrayal of Neo San Francisco for an apolitical, overly optimistic RPG. But, just as with Turing themselves, theres more than meets the eye.ROM2064 manages several delicate balancing acts: It eschews trendy cynicism without being naive, it remains accessible to new players without sacrificing the frisson of a good challenge, and, perhaps most importantly, it breathes life into queer characters without either tokenizing them or openly moralizing about them. This is a game that does not try to convince you of queer peoples humanity: instead, it models it.The game allows your character to pick gender neutral pronouns, and presents a variety of genders and sexualities in the its fun and diverse cast; altogether it feels like a story by us and for us as queer people, that can also speak fluently to those outside the community. That mightve been the toughest balancing act of all.

What ROM does with its cyberpunk setting is just as interesting, and while it sometimes fails to live up to its potential there, it beautifully illustrates its themes in a way that constitutes a breath of fresh air for the genre.

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You play a freelance technology journalist with a clogged sink and a broken window who wakes up to find Turing in your apartment, summoning you to adventure in their shy, if loquacious way. Their creator, Hayden, a star programmer at the Microsoft-cum-Google tech firm Parallax, has gone missing, apparently kidnapped by mysterious forces who hed suspected of closing in on him. Your tenuous old friendship with the man and your job as a journalist has led Turing to determine that you were the most statistically likely to help find him.

Most important of all: Turing is the first truly conscious, sapient robot in a world where most of their kind still slavishly obeys their programming.

Thus begins a lengthy quest to discover what happened and, ultimately, why. This is not a brief game, for certain. If you know about classic "point and click" adventure games like Gabriel Knight or The Secret of Monkey Island, you'll be familiar with the structure here: You explore your environment, pick up and interact with objects, and speak to different characters, and ROM's Neo SF is a beautifully painted series of digital warrens, full of touchable things. The city makes a demand on your time thats all too easy to give into; from start to finish it should take between six to ten hours, a remarkable length for a queer indie game.

Thankfully, despite the intimidating length, one never feels like the pace plods on; you flit quickly from lead to lead across the six square miles of Neo SF, each new character and location drawing you deeper into the plot. You could almost picture your characters apartment wall filling up with clippings, clues, photographs, and more as a Pulitzer-worthy story begins to emerge about Haydens work and why he disappeared.

ROMs thematic brushstrokes are brightly coloured and paint, at first, a seemingly optimistic vision of San Franciscos future: heroic technologists, a diverse city where queer people live and party in the Castro. In the coming techno-neoliberal dystopia, our robots shall be cute, after all. It can almost, at first blush, seem wantonly ignorant of the current direction of the city. But look deeper and you realise that the brightness of the city is merely in service to the humanity of the characters. There are familiar nightmares in those pixels; android killing machines, privatised police forces, tech companies whose veneers of public service conceal terrifying aims, and rampant discrimination against people known as hybrids—genetically and technologically modified humans.

Hybrids are seen as a threat to the purity of humanity, and the so-called Human Revolution organises against both them and the proliferation of robots like Turing, often protesting outside gene thereapy clinics where hybrids go for treatment. The optics a future where opposition to bodily choice and fear of technology merge anti-choice and anti-trans politics into a single reactionary force, should not be lost on the player.

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Earlier I called Turing the game's protagonist, however, and theres a reason for that far beyond the fact that theyre the mascot of the game and your companion throughout. This is their story first and foremost, and it makes for an interesting displacement of player: you may make a lot of decisions that Turing depends on you for, but Turing is the catalyst of all action in the game. Ultimately you're following the story of theri growth into a position of self knowledge and responsibility. The first half of the game sees you searching both for Hayden and the truth about Turings history and development, of which the fairly young robot is ignorant. The second halfs arc cannot be described in detail without fear of spoiling, but suffice it to say, it is about Turing putting their newfound knowledge to use in a way that brings the title of the game to brillian life.

Ill give one more teaser: the final boss is not a battle, but a conversation.

Your decisions and actions do certainly affect the games outcome, but that manifests as nudging Turings blossoming personality and self-direction in one way or the other. In one pivotal scene, you refer to Turing as an object that belongs to you while speaking to another human; afterwards Turing reprimands you for this, reminding you that they are sapient and never consented to being owned by you. Nothing you say changes that; the fact that you are shoehorned into making the inappropriate comment is a reminder of whose game this really is. You merely create the conditions in which Turing can grow, but that makes for a fascinating experience unto itself and serves as yet another reminder that one can create beautiful games without always giving the player godlike powers of choice.

This is less a story about how an AI comes to its sentience than about what happens after. Our little blue guest from the future, then, has many possible stories to tell us about what theyve learned, about family, gender, community, and how hope can still survive in an ambiguous cyberpunk dystopia.


Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/e7kxod-AAUM/read-only-memories-is-a-quest.html

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