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September 24, 2015 04:00 pm

Fable Legends DX12 Benchmark Stressing High End GPUs

Vigile writes: In preparation for the release of the free-to-play Fable Legends game on both Xbox One and PC this winter, Microsoft and Lionhead Studios released a benchmark today that allows users to test performance of their PC hardware configuration with a DirectX 12 based game engine that pushes the boundaries of render quality. Based on a modified UE4 engine, Fable Legends includes support for asynchronous compute shaders, manual resource barrier tracking and explicit memory management, all new to the DX12 API. Unlike the previous DX12 benchmark, Ashes of the Singularity, which focused mainly on high draw call counts and mass quantities of on-screen units, Fable Legends takes a more standard approach, attempting to improve image quality and shadow reproduction with the new API. PC Perspective has done some performance analysis with the new benchmark and a range of graphics cards, finding that while NVIDIA still holds the lead at the top spot (GTX 980 Ti vs Fury X), the AMD Radeon mid-range products offer better performance (and better value) than the comparable GeForce parts.

Read more of this story at Slashdot.


Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/w02NwEYlMUc/fable-legends-dx12-benchmark-stressing-high-end-gpus

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