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July 31, 2015 11:37 am

How to Create Isometric Gambling Assets in Adobe Illustrator

Final product image
What You'll Be Creating

Isometric art is a very trendy style
that has become widespread and is used by designers for advertisements,
web design, games and in many other fields.

It may seem a challenge to create
an isometric object, as you need to build a grid and follow the geometry of the
objects, placing the lines in the proper way. But enough of
this! In this tutorial we'llseehow to make an isometric object in a few clicks with
the help of the built-in Adobe Illustrator features, designed specially for
creating an isometric view. Let’s get started!



1.Create an Isometric Coin



Step 1



Let’s start by making a bright yellow
circle of 100 x 100 px size.
Single-click with the Ellipse Tool (L)
anywhere on your Artboard and set the size in the options window. Add a
smaller circle (75 x 75 px) on top of
the first one, filling it with darker orange.

make a coin base from a circle


Step 2



Now that we have the base of our coin, let’s
turn it into an isometric coin! Select both the circles and go to Effect > 3D > Extrude & Bevel and
you’ll see the pop-up options window. Open the drop-down Position menu on top of the options window and select Isometric Left.

apply Effect  3D  Extrude  Bevel


Step 3



Set the Extrude Depth to 10 pt. As
you can see, our coin has become three-dimensional and it looks great, though we don’t
actually need all those “realistic” shadows and highlights as we want to make a
flat-style coloring. So let’s set the Surface
to No Shading.

edit the settings of Extrude and Bevel


Step 4



After you've applied the 3D effect, duplicate
the coin and keep the copy somewhere nearby as you may need it later. This way
you can always return to 3D Extrude
& Bevel Options
to edit the settings if you decide to change the Position, Extrude Depth, use Map Art or some other parameters. You
can do this in a few clicks by reaching the applied effect in the Appearance panel and clickingtoEditEffect.



Object
> Expand Appearance
of the first coin (the one
we’ll be working on), thus turning it into a set of separate elements.

Object  Expand Appearance of the first coin


Step 5



Select the edge of the coin and make its Fill color a bit lighter. If the edge
is split into several parts after you Expand
it, then select all the pieces and Unite
them in Pathfinder.

fill the edge with lighter color


Step 6



If you open the Layers panel and look
through the objects, you may notice there are a lot of “junk” pieces left. These
are hidden behind the front part of our coin and we don’t actually need them.
Select these pieces and delete them, leaving only the front part of the coin,
the rim and the light-yellow edge.

delete the unneeded elements


Step 7



Let’s add a dollar symbol to our coin. I’ve
used theUni Sans Free fontto make a bold symbol and then applied the same Extrude & Bevel settings as to our coin. To do so, just go to Effect > Apply Extrude & Bevel.
This way you apply the previously used effect just in one click. Object > Expand Appearance of the
symbol and fill its front part with lighter yellow.

make a dollar symbol


Step 8



Now we can combine the coin and the dollar
symbol by placing it one above the other. Group the objects and duplicate the
group several times to make a stack of coins.

make a stack of coins


2. Create Isometric Playing Cards



Step 1



First of all, let’s form the base of our
card from an80 x 110 pxlight-grey rectangle with the help of the Rectangle
Tool (M).
Use the Live Corners
feature of Adobe Illustrator CC to make the corners of the card rounded with 10 px Corner Radius. For this purpose,
select the card with the Direct
Selection Tool (A)
(all the corner anchor points must be selected) and pull the tiny
circle indicator next to any corner closer to the center of the card, making
the corner smooth.



If you’re using an earlier version of Adobe
Illustrator, you can achieve the same effect by applying Effects > Stylize > Round Corners, setting the desired Corner Radius of the rectangle from the
pop-up options menu.

form the card base from rectangle


Step 2



Now let’s form a symbol of the heart suit
for the card. Start making a heart from a red circle of 30 x 30 px size. Select the lower anchor
point of our circle and convert it to a sharp corner by clicking the appropriate
button (Convert selected anchor points
to corner
) in the top control panel or by single-clicking the anchor point itself
with the Anchor Point Tool (Shift-C).

shape the heart suit symbol 1


Now squash the shape a bit by moving its
upper anchor point down with the down
arrow key
, and use the Anchor Point Tool (Shift-C) again to pull the handles
of the anchor point, as shown in the screenshot below. Hold down the Shift key and drag to move
the handles to 45 degree angle.

shape the heart suit symbol 2


Step 3



If you can’t make both parts of the heart
shape equal by moving the handles, then use the following simple trick: take the Eraser Tool (Shift-E), hold the Alt key
and drag, making a white rectangle that covers the right half of your heart
shape. Release the mouse button, deleting the piece. Select the remaining piece
and use the Reflect Tool (R) to flip
the shape over the Vertical Axis.
Finally, click the Copy button to
make a symmetrical reflected copy and place it in the proper position, forming an
even heart. Use the Unite function
of Pathfinder to merge the halves
into a single shape.

shape the heart suit symbol 3


Step 4



Drag the lower anchor point down a bit,
extruding the heart shape.

shape the heart suit symbol 4


Step 5



Let’s move on to the spades suit symbol. Make a
copy of the heart and rotate it180
degrees
with the Selection Tool (V),
putting it upside down and changing the Fill
color to black. Take the Polygon Tool,
single-click on the Artboard to call the pop-up options window and set the Sides value to 3. Create a small triangle and Align
it horizontally with the black shape that we’ve created.

shape the spades suit symbol 1


Step 6



Take the Curvature Tool (Shift-`) and bend the left side of the triangle by
pulling its middle part down, making a smooth arch. Repeat the same with the
second side, forming the spades sign.

shape the spades suit symbol 2


Step 7



The diamond suit sign is a simple one: form an even square with the Rectangle
Tool (M)
and rotate it to 45 degrees, either by using the Rotate Tool (O)
or by holding down the Shift key and
dragging the shape with the Selection Tool (V).



Keeping the shape selected, go to Effect > Distort & Transform >
Pucker & Bloat
and move the slider to the left, setting it to -20% Pucker value. Object
> Expand
the shape, forming the diamond suit symbol.

shape the diamond suit symbol


Step 8



Our last symbol is the clubs suit. It
consists of three even circles of 15 x 15
px
size, placed like a pyramid—two circles at the bottom and one on top.
Take the triangle element from the spades symbol to form the bottom part and
complete the clubs symbol.

shape the clubs suit symbol


Step 9



Make the letter A for the Ace, using the
same Uni Sans Free font (or any other to your liking) and Object > Expand the shape.

type the A letter


Step 10



Place the heart symbol under the letter A
and adjust its size to fit the scale of the card. Group (Control-G) the shapes. Use the Reflect Tool (R) to flip the shapes
over the Horizontal axis. Now we
need to reposition the symbols, putting them in the right place. Firstly, head to the Align panel, using the card base
as the Key Object (hold the Alt key and click the card base) to
stick the shapes to the corners of the card base.

align the symbols with the card


Step 11



Select the upper group of red symbols and
press the Enter key to call the
pop-up Move options window and set
the Horizontal and Vertical Position values to 10 px each. Repeat the same action with
the lower group of red symbols, but this time set the Position values to -10 px
each.

move the symbols


Step 12



Form the final view of the ace of hearts
and render the complete set of aces, using the same technique.

finish the playing cards with aces


Step 13



Now let's turn our flat cards into isometric
objects! Select a card with all its elements and go to Effect > 3D > Extrude & Bevel. Set the Position to Isometric Left, the Extrude
Depth
to 3 pt (as the card is
thinner than the previous items that we made) and the Surface to No Shading.



Remember to keep the copy of the card with
the 3D effect applied in case if you want to change some of the settings later.
Object > Expand Appearance of the
card and Unite its edge pieces in Pathfinder. Then fill the edge with a
bit darker color to make the card more three-dimensional.

turn our flat cards into isometric objects


Step 14



Use the Direct Selection Tool (A) to select the black shapes on the front surface. After
you Group (Control-G)them and hide them (together the card base)by clicking the eye icon in the Layers panel, you may notice that there are plenty of unneeded pieces left, which are invisible beneath the card. You can delete these pieces to make your work
more neat and organized.

delete the unneeded elements of the card


Step 15



Use the same technique to form a stack of
aces.

form a stack of aces


3. Render a Set of Isometric Domino Tiles



Step 1



First of all, let’s form a base of the
domino tile from a tall rectangle of 60 x 110
px
size. Make a tiny black circle of 11 x 11
px
and place it in the upper right corner of the domino tile. Select the
circle, press the Enter key and use
the Move function, setting the Horizontal position to -5 px and Vertical position to 5 px,
so that our circle doesn’t stick to the edges of the tile.

Hold down both Shift and Alt,and drag the circle down and to the left along the
imaginary diagonal line, forming a copy. Press Control-Dto repeat the last action, forming
another copy. This way we have three black dots in the upper part of the domino
tile.

form a base of the domino bone from a tall rectangle


Step 2



Now let’s form the divider between two
halves of the domino tile. Copy the basic part of the tile and place it on top
of the base (Control-C > Control-F). Make
it half the height of the initial shape, setting the size
to 60 x 55 px, andthen squash the shape by
dragging its lower side up and making a thin line, dividing the domino tile into two halves.



Use the Reflect Tool (R) to flip the copy of the dots over the Horizontal axis, placing the mirrored
copy in the bottom part of the tile. Place another mirrored copy in the same
place, forming a group of five dots.

form the divider between two halves


Step 3



Form a couple more combinations of dots
for our future domino tiles, and put them on the same rectangle base. This way
we have three bases ready. Now we can go to Effect
and just Apply Extrude & Bevel from
top of the drop-down menu, applying the same 3D setting as we had for the
playing cards.

form more dotted patterns and make the shape dimensional


4. Make an Isometric Roulette



Step 1



We start by forming the base of our
roulette from a brown 200 x 200 px
circle. Then add a smaller yellow circle on top of the first one and, finally,
a smaller green circle on top of the previous two. Take the Line Segment Tool (\) and put a
straight vertical line across the circles, aligning it to the middle. Add
a horizontal line, forming a cross on top of the circles.

form the base of our roulette


Step 2



Select the lines that we’ve created, double-click the Rotate Tool (R) to
reveal the options menu, and set the Angle value to 18 degrees. Press theCopybutton and then Control-Dseveral times to make more copies of the lines.



Duplicate the yellow circle twice, select
one of the copies together with the lines and use the Divide function of the Pathfinder
panel to slice the yellow circle into pieces, like a pie.

use the Divide function of the Pathfinder panel to slice the yellow circle


Step 3



Fill the sectors of the divided circle with
red and black, and fill one of the pieces with green. Rearrange the
shapes, so that we have the green circle on top (Shift-Control-]) again. Swap Fill and Stroke of the green circle, turning it into a line,
and create another smaller green circle inside it.

Fill the sectors of the divided circle with red and black colors


Step 4



Select the outlined circle and the sectors
and use the Divide function of Pathfinder again. Now you have smaller
segments closer to the center of the roulette. Select those and add a thin
white Stroke to them. Finally, add a
white Stroke to the central green
circle, which is on top, as well.

use the Divide function of Pathfinder to make more pieces


Step 5



We still have the yellow circle on the
bottom, remember? Let’s select the created segments together with the central
part and make this group of shapes a bit smaller, revealing the yellow rim at
the edge of the segments. Switch the color of the central part to yellow as
well, and make its Stroke thicker,
making the design of the roulette more harmonic.

add details to our roulette


Step 6



Let’s turn the central part of the roulette
into a New Symbol by dragging and
dropping it on the Symbols panel.



Move on and select the brown base of the
roulette and make it three-dimensional with Effect > 3D > Extrude & Bevel. Set the Position to Isometric Left, Extrude
Depth
to 10 pt and the Surface to No Shading.



While the options window is still open,
click the Map Art button at the
bottom.

turn the central part of the roulette into a New Symbol


Step 7



Here, in the pop-up Map Art window, select the front part of our roulette from the Surface list (it will be marked with a
red outline) and apply our “texture” by selecting the symbol that we’ve created
in the Symboldrop-down menu. Click
OK to apply the effect and keep a
copy of the unexpanded roulette in case you want to change something later.

apply map art to the roulette


Step 8



Object
> Expand Appearance
of the roulette and tweak it
a bit by selecting the edge (Unite
it in Pathfinder if needed) and filling it with darker brown color to add dimension.

Object  Expand Appearance of the roulette


Step 9



Now we need to form the handle of our
roulette. Start by placing a light-grey circle of 84 x 84 px size, and add two crossing lines beneath it of a darker
grey color. Add smaller circles at the tip of each handle, and make the center
of the construction more detailed by placing an additional circle there.



Apply the 3D Extrude and Bevel effect with the same settings as we had
previously, and Object > Expand
Appearance
of the handle.

form the handle of our roulette 1


Step 10



Create another set of circles for the handle base, making
the larger circle84 x 84 pxin size. Apply the 3DExtrude & Bevel
effect with previous settings and move on to the next detail. Form a smaller 30 x 30 px circle and apply the 3DExtrude & Bevel effect with 50 pt Extrude Depth.

form the handle of our roulette 2


Step 11



Let’s make a few final strokes here. Object > Expand Appearance of the
handle parts and make the edges darker, creating a gentle shadow and making it
more three-dimensional. Combine the parts of the handle together and resize the full
construction, scaling it down and making it fit the roulette. Attach the handle to the
center of the roulette, making the whole item look finished.

Combine the parts of the handle and attach them to the roulette


5. Make a Set of Isometric Poker Chips



Step 1



Start with a 50 x 50 px even circle, and use the Rectangle Tool (M) to form a blue vertical stripe, crossing the
circle. Keeping the stripe selected, double-click the Rotate Tool (O) and set the Angle
value to 360/8, so that Adobe
Illustrator automatically calculates the proper angle degree for eight copies.
Click the Copy button and then press
Control-Dseveral
times, creating eight rotated copies of our stripe.



Select the created blue stripes and Unite them in Pathfinder, forming a single shape. Duplicate the circle base of
the chip, select both the copy and the merged blue shape, and use theIntersect function of Pathfinder to cut off the unwanted
parts of the stripes, making them fit the chip base. Place a smaller blue
circle on top of the chip.

make a circle poker chip base


Step 2



Create three more copies of the chip and
fill their elements with different colors: green, black and red, defining
various values of the chips. You can add some more decorative elements, such as
the outlined white circle in the center of the chip. Use the Uni Sans Freefont to
add numbers to our chips (25, 50, 100, 500), and turn each chip into a symbol by
dragging and dropping it onto the Symbols
panel.

create more chips and turn them into symbols


Step 3



Copy the blank chip base (the 50 x 50 px
circle) and go to Effect > Apply
Extrude and Bevel
or Effect > 3D
> Extrude & Bevel
with the following settings: set the Position to Isometric Left, Extrude
Depth
to 10 pt and the Surface to No Shading.



Click the Map Art button and apply the chip symbol to the front surface.
Keep the copy of unexpanded chip to make more of those with different colors.

apply 3D extrude and bevel effect


Step 4



Make more chips using the same technique
and Object > Expand Appearance of
the shapes, filling the edges with darker colors.

Make more chips using the same technique


6. Render an Isometric Dice



Step 1



First of all, let’s form the base of our
dice. Make a black even square of 50 x 50
px
size. Put a 9.5 x 9.5 px white
circle on top and Align it with the
square, placing it right in the middle. Make six copies of the square for each
of the six sides of our future dice.

form the base of our dice


Step 2



Form the patterns of the dots from 1 to 6
as shown in the screenshot below. Use the Smart
Guides (View > Smart Guides)
and the Align panel to make it easier to place the dots in the proper
position.

Form the patterns of the dots


Step 3



Turn the created shapes into symbols. Below
is the scheme of the dice, demonstrating which surfaces are neighboring and
which are opposite each other when the dice is formed.

Turn the created shapes into symbols


Step 4



Now let’s make a three-dimensional base of
the dice! Create a larger square of 70 x 70
px
size and go to Effect > 3D
> Extrude & Bevel.
This time set the Extrude Depth to 70 pt
to make the shape even.

 make a three-dimensional base of the dice


Step 5



Go to theMap
Art
options of our dice (remember that you can always go back to the 3D Extrude & Bevel options window
from the Appearance panel before you
expand the shape).

Apply the created symbols to the visible surfaces of our
dice, according to the scheme. For example, as you can see below, the three-dots surface on the right side is next to the one-dot surface on top. Keep a copy of the unexpanded dice shape
in order to change the position of the surfaces for the next dice, making the set more diverse.

apply map art


Step 6



Make two more copies of the dice, changing
the position of the dots surfaces. Object > Expand Appearance of the objects and play
with colors. First of all, edit the black dice, making its top side the
lightest, filling it with lighter grey color, and the left side the darkest,
filling it with black color.



Fill the two other dice with white and red.

make more dices


Step 7



Great! We have the full set of gambling
objects that we needed. Now we can move them around the Artboard, making more
copies and building various compositions.

finish the full set of gambling objects


Step 8



Rotate some of the objects, positioning them horizontally
to make the composition more dynamic. We can also add some bright background
and connecting elements, such as lines or dashed paths, made with the Pen Tool (P). Use the Stroke panel to edit the appearance of
the paths.

build a composition with gambling objects


Voila! Our Isometric Gambling Set is
Finished!



Great job, guys ’n’ girls! I hope you’ve
enjoyed this tutorial and discovered some new tips and tricks on creating
isometric items in the easy way, using the built-in functions of Adobe
Illustrator. These techniques can be used to make any other objects and assets,
such as buildings, vehicles and many more. Good luck with your art!

Isometric Gambling Set is Finished

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