May 22, 2015 10:00 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/JVhYFyZUVO0/how-cities-skylines-beat-simcity-at-its-own-game
How Cities: Skylines Beat SimCity At Its Own Game
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio. "We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/JVhYFyZUVO0/how-cities-skylines-beat-simcity-at-its-own-game
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