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So You Want to Be an Art Director?
Design and illustration careers are as varied as the artists
that hold them. Today we’ll take a peek behind the curtain at the career paths
of Art and Creative Directors.
Directors in the design world serve a variety of functions and can wear a
variety of hats. I spoke to several artists who have worked or are currently
working within a director position about their experiences, training, career
path, and duties within their jobs. Join me as we break it all down into bite-sized bits. Consider this your guide to the career path of Art and Creative
Directors.
What Do Art Directors and Creative
Directors Do?
The role of the Art and Creative Director can vary from
company to company. Typically one of
leadership, the job often involves keen organizational skills in addition to a
background in art and design. Let’s break down some of the tasks involved in the
day-to-day life of the director below:
- Project
Direction: The organization and guidance of a project from conception to
completion. Whether directing a team of any size or serving as the sole
creative within the project or company, art or creative directors often need to be on the ball with their organizational skills and bring elements together
for a successful resolution. It’s often up to the art or creative director to
assign tasks to other team members, work out deadlines, and bring everything
together in the end for a final presentation or product. - Creative
Vision: Keeping the company, client, or project’s brand and vision clear
and directed. It takes a lot of time and skill not only to bring multiple
elements together, but also to make sure they’re cohesive. A company’s brand
should have a particular style, vision, and voice, either overall or within each
project. As such, the director has to keep up on what that branding contains
and make sure any product or media resulting from their work adheres to those
guidelines. - Cross-Departmental
Organization: Bringing together multiple departments, especially those
outside of the creative team, to make a project successful. This can be
anything from accounting (projects often need budgets), human resources (for
the needs of the company and those working with the company), management
(higher-ups or directors from other departments), etc. Being able to work well
with others is key for any director, especially those outside their own
discipline. - Lead
Designer or Artist: Concept work or the look and feel of a project may
begin with the director. This is not true for all directors, as some may be in
more of a technical or managerial position, but many, especially creative
directors, are quite hands-on in their role and may develop the look and feel
of a project for their company or client. Every company varies, and the lead
artist or artists may be a separate job title in its own right. That said, most
of the artists I spoke to were still quite hands-on with their design skills. - And More…
It’s hard to boil down such a key role to a few bullet points, as the job role
can vary from project to project. It’s clear that it takes a lot of
self-motivation, leadership, organization, developed art skill, and ability to
work well with many others. Directors on creative teams have to keep up with many
tasks, making sure a project is completed successfully and leading their team
or the company onto the next one.
"If you have organizational skills, you’re going to use them! This job
requires a lot of problem solving so there is a lot of team effort that goes
into each and every day. As an AD you will work hand in hand with a Copywriter
so there are many brainstorming sessions with that CW as you guys develop ideas
for a campaign or a single project." — Stephanie Limon, Art Director at Team Detroit.
What Training Do Art Directors Need?
Formal art training or the experience to supplement it was
the common thread amongst the directors I interviewed. Most had attended an art
school studying illustration or design and most had pushed their skill set
further, working their way up to their position in assistant roles, co-designer
roles, and more.
To get into a leadership role, you not only have to display
your skills in a portfolio, but show that you have the experience to back up
your skill set to lead a team or project. Whether a company requires a degree
will depend on that company. Additionally, whether a company requires artists
to work up the ranks in that company alone or if they will hire directors from
the outside varies from place to place.
"I
didn’t have formal training in art direction. I went to an HBCU in Atlanta
called Morehouse College and I majored in Business Administration. [...] the only class offered
that would help gain experience in the industry was an elective Advertising
course. [...] I
practiced my design skills by creating posters, T-shirts, banners and other
print materials for different college orgs." — Benjamin Howard, Junior Art Director at Team Detroit.
Imagine this was a restaurant manager position. If you had
no restaurant or hospitality experience, there’d be little to no chance of
being hired on as a manger. If, however, you had worked as a server or in food
service previously, there’d be a higher chance of being hired because you’d
know more about the goings on of a restaurant. The same goes for the art
department of a company or a creative agency: experience speaks volumes at this level.
Which Industries Have Art and Creative
Directors?
Much like the question of what they do, asking where art
directors work will give you the response of “it varies…” So, in order to
better answer this question I’ve made a small list below based on my own
experience with various industries and companies therein, as well as the
experiences of the directors I interviewed.
- Advertising/Marketing:
Whether at an agency filled with creatives, an advertising firm working
closely with certain industries, or an in-house marketing team, you’ll find
someone or a few someones coordinating projects and bringing the creative team
together. - Animation/Entertainment:
Movies, television, advertisements, and more. We learned a lot from the “So
You Want to be an Animator” article from last month. Art directors are definitely a part of those
productions, making sure the many moving parts within each project work
together like a well-oiled machine. - Graphic Design:
At both agencies and in-house departments, you’ll likely find a director
bringing their projects to fruition through design and creative problem
solving. - Toy/Apparel/Product
Design: Everything aimed at consumers goes through a design process. From
concept to completion, there are project or team leaders taking on the role of
director. In many cases there’s a creative director making sure every T-shirt
produced within a brand or toy car within a line is consistent with the company’s vision. - And More… As
always there’s more than what’s covered above. Creative project and brand
coordinators are necessary for a successful production, regardless of the
project or product in question.
"I currently work for a Creative and
Digital agency in Manchester, UK, called Creative Spark. My position is Head of
Design—where I lead projects and creative/art direct a team of diverse
designers and developers." — James Oconnell, of Creative Spark.
What Are Projects Like for Art and
Creative Directors?
Depending on how hands-on directors are, their role may be
limited to the coordination and review of their team members’ work versus
designing concepts themselves.Of those I interviewed, their experience varied,
and many have to balance their own artistic contributions with a managerial
role.
For instance, in the case of David Jarvis, Creative Director of
Skullduggery, Inc., he works directly with the CEO of the company, coordinating
his efforts with the job roles below him including project manager, Design
Manager, and the designers. He’ll work to establish toy concepts with his team,
making sure they're in line with Skullduggery’s vision, making sure the project
hits deadlines along the way, and that the concept or overall design is
marketable and easily understood by their manufacturers overseas.
"A big challenge in my industry is not only to design really cool, fun
toys, but to actually design something that can be mass produced and
affordable. A lot of time and effort is spent meeting with the creative staff
on design updates and progress, as well as checking in with project managers and
engineers to ensure projects are on track and within budget." — David Jarvis, Creative Director at Skullduggery, Inc.
This is a different experience than the one Tracy Toepfer
has with her role as a Creative Director at an interactive agency, Enlighten,
in Ann Arbor, Michigan. Her role is very hands-on, creating interfaces and
design concepts for websites, mobile apps, social media campaigns, and more.
While she has managed a design team in the past, her current role is more of
design leader, working with co-designers, junior designers, and other team
members in a group rather than having to coordinate resources or review
performance.
"My
ideal day is one where I can be heads down designing without any interruptions,
but that’s a luxury. Usually it’s a combination of activities across multiple
projects—status meetings, review meetings, working with my fellow designers
collaborating with other disciplines like writers and engineers." — Tracy Toepfer, Creative Director at Enlighten.
Projects and what they entail vary from director to
director. What’s most common amongst the answers given to this question is that
unlike a designer, an art or creative director has a heavy role to play.
Often
when working in a team, it’s not your problem to make sure everyone is doing
their part. You show up, do your work, everyone plays their role, and you, as a
designer, can help others if necessary, but often you’re doing your own thing
unless explicitly collaborating (consider the roles of animators or in-house
graphic designers).
For the director, however, it is your problem; you have to
make sure everyone’s doing their part, or that specific tasks are being
completed in a project. The amount things are coordinated by you, the director,
will vary, but most who take on a leadership role also take on one of
management as described throughout this article.
Advice From Art and Creative
Directors
"Don’t be afraid to take an internship after you graduate. Almost everyone I know in this field started as an intern… it’s definitely a good way to get your foot in the door." — Casey Lam, Art Director at Creativity180.
"Become a people person.Your relationship with your
team and others will be the key to your success." — David Jarvis
"When you're in a team, you need to be the person
they can go to when they need a hand, the person they ask if they are going in
the right direction and when they need support with a client. You're all over
it. You're also a Superhero." — James Oconnell
Conclusion
So you want to be an art or creative director? You want to lead a team of artists on various projects, showcasing your vision or the vision of the company you work for in a successful final product. You want to coordinate various team members, departments, and other "moving parts" within a department or project, making sure everything runs like a well-oiled machine.
Doing so takes initiative, hard work, and dedication to your craft. Bring your experience and skill up to speed and you can find yourself moving up the ranks within various companies or bringing your know-how to a team that's new to you. It can be a difficult job with a lot of organizationrequiredon your part, but the rewards of successfully completing not only your task butguiding the tasks of others to completion are great.
I hope you found this article informative and inspirational, especially where the experiences of those interviewed are concerned. As such, I'd like to thank everyone who took the time to participate in interviews, sharing their work with us. You can check out some of their work or the work of the companies they work for in the links below:
Original Link:
TutsPlus - Design
TutsPlus+ is a blog/Photoshop site made to house and showcase some of the best Photoshop tutorials around.More About this Source Visit TutsPlus - Design