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February 1, 2014 10:00 pm GMT

Developer Behind Flappy Bird, The Impossible Game Blowing Up The App Store, Says He Just Got Lucky

Screen Shot 2014-01-31 at 5.49.05 PMFlappy Bird, a game you can barely play for more than a few seconds without throwing your phone across the room in frustration, is dominating the App Store and Google Play. In an App Store first, an indie game developer from Hanoi, Vietnam, Nguyen Ha Dong, has 3 apps in the top 10 rankings right now, which is not only odd because the publisher has seemingly come out of nowhere with these viral hits, but also because there’s no cross-promotion built into the games themselves. The other two titles, Super Ball Juggling (currently #2) and Shuriken Block (#6) instead seem to be benefitting solely from the word-of-mouth success of #1 free app, Flappy Bird itself. As for the Flappy Bird game, its deceptively simple appearance with graphics that harken back to the era of 8-bit gaming, is actually one of the hardest games you’ll ever play. And yet the gameplay involves nothing more than tapping your screen to keep a flying bird from running into green pipes that look like they’ve been snatched out of Super Mario Bros. Yes, that’s the extent of it. There’s no other challenge or story. But good luck, gamers, because if you can get a score in the double digits, you’re some kind of god here. In fact, it’s a game that’s so irritatingly impossible, and yet somehow so addictive, that it seems like it’s been designed more so to have its players run to tell their friends about it, rather than master the skill set it requires. (Though some, of course, have done that too.) After the hundredth time you play it, having only a score of, say, five, it’s like you’re unable to keep quiet about the darned thing. A simple built-in “Rate” button, one of only a few in the game besides “Start,” “Score,” and a pause button which you’ll probably die if you try to use, allows you to share your frustrations on the app store, while its “Share” counterpart helpfully lets you tell your friends on Facebook, Twitter, SMS or email. “This sucks! You have to try it,” is how those invites generally read. The game is not for everyone, to be clear. It’s kind of an awful little thing that you can even play in spare chunks of time when you only have seconds (maybe not even minutes!) to kill in between some other activity. As you quickly die

Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/p0G2SCrehmw/

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