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July 22, 2021 06:05 pm

EA exec on how the pandemic changed development: I dont think we will ever go back




Collision 2019 - Day Three
Laura Miele. | Photo By Stephen McCarthy/Sportsfile via Getty Images



Today, Electronic Arts announced a handful of new projects, including a remake of Dead Space and a story-driven racer complete with Hollywood talent. It’s part of what feels like a busy period for the publisher; last year, EA says it launched 13 new games and more than 400 updates for existing titles. That productivity is especially notable given that, like most companies around the world, EA’s studios were forced to work remotely due to the pandemic. Laura Miele, EA’s chief studios officer, says the publisher is still learning how to best make games remotely. And while it’s not clear what the future of EA’s studios will look like, there will be change moving forward. “I don’t think we will ever go back to how we were before the...



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Original Link: https://www.theverge.com/2021/7/22/22587115/ea-pandemic-game-development-laura-miele-interview

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