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April 17, 2020 01:25 am

Minecraft Ray Tracing Launches April 16, and It Is Breathtaking

Microsoft and Nvidia are releasing Minecraft with RTX in beta for everyone April 16. This update adds ray-tracing effects like lighting, reflections, shadows, and more. And this is potentially the next generation for Minecraft visuals. VentureBeat reports: Nvidia and Microsoft developed the game together, and they are finally ready to let everyone see it for themselves. You can get the game by opting into the beta for the Minecraft for Windows 10 version. Of course, you might ask if it "just works," then what took so long? And that's a fair question. But for Minecraft, Nvidia and Microsoft couldn't flip a switch. They needed to update the game with physically based materials. This enables the RTX light rays to correctly bounce off objects. A green block will add a green tint to any reflected light, for example. And water will bend light and reflect the world behind you in its surface. These sort of visuals are often too complicated for traditional lighting techniques. Nvidia and Microsoft had to update Minecraft with physically based materials. The two companies also spent some time improving performance. Nvidia turned to its DLSS technology to achieve "playable framerates." DLSS is deep-learning super-sampling. It uses machine learning to determine what a game should look like at an ultra-high resolution. DLSS can then take that data and rebuild an image from significantly less visual information. This enables a game to run at 1080p while generating an image that looks nearly indistinguishable from native 4K. To ensure that Minecraft with RTX is actually playable, Nvidia is bundling the update with DLSS. This gets you 40-to-60 frames per second in most circumstances. That's up from about 25-to-35 frames per second without DLSS.

Read more of this story at Slashdot.


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