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May 31, 2016 07:55 pm

How to Create a 3D Chipped, Painted Wood Text Effect in Adobe Photoshop

Final product image
What You'll Be Creating

This tutorial will show you how to use some textures and a couple of different 3D material and light settings, as well as adjustment layers, to create a realistic chipped, painted wood text effect. Let's get started!




This text effect was inspired by the many Layer Styles available on Envato Market.




Tutorial Assets


The following assets were used during the production of this tutorial.




1. Create the Text



Step 1



Create a new 1000 x 750px document, and fill the Background with a light gray color.



Create the text in Black using the font Insaniburger with Cheese. The font size isn't important since it can be edited in the 3D Scene.



Create the Text


Step 2



Go to Type > Convert to Shape.



Convert to Shape



2. Create the 3D Mesh



Step 1



Go to 3D > New 3DExtrusionfrom Selected Path.



Extrude the Path


Step 2



To access the 3D mesh settings and properties, you’ll need to open two panels: the 3D panel and the Properties panel (both found under the Window menu).



The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. So make sure to always select the tab of the element you want to modify in the 3D panel before you change its settings in the Properties panel.



3D and Properties Panel


Step 3



If you select the Move Tool, you’ll find a set of 3D Modes for it to the right of the Options bar. When you choose one of those, you can then click and drag to perform changes on the selected element in the 3D panel.



Move Tool 3D Modes




3. The 3D Mesh Settings



Step 1



Select the text mesh tab in the 3D panel, and then, in the Properties panel, change the Texture Mapping to Tileand the Extrusion Depth to 35.



Mesh Settings


Step 2



Click the Cap icon at the top of the Properties panel, and then change the Bevel Width to 1 and the Contour to Half Round.



Cap Settings






4. Front Material Settings



Step 1



Click the Front Inflation Material tab in the 3D panel, and then, in the Properties panel, click the Diffuse texture icon and choose Replace Texture.



Load the PlywoodPainted0057 - Image 2 image.



Replace Front Diffuse Texture


Step 2



Click the Diffuse texture icon again, and choose Edit UV Properties.



Edit UV Properties


Step 3



What you need to do next is adjust the Tile and Offset values until you get a result you like.



The Tile values will help you adjust the stretching of the texture, while the Offset values help you position it so that the unpainted wood appears only at the bottom of the text.



UV Properties Values


Step 4



Change the Bump value to 15, and then click its folder icon and choose the front material texture's name from the list.



This will apply the same Diffuse texture to the Bump. Make sure to edit its UV Properties to match the Diffuse's.

Bump Texture




5. Extrusion and Bevel Material Settings



Follow the same steps to apply the PlywoodPainted0057 - Image 1texture to the Front Bevel and Extrusion Materials.



There's no need to worry about the UV Properties here, because we'll split the extrusion and modify those values later on.



Front Bevel and Extrusion Materials




6. Split and Reposition the Text



Step 1



Select the text mesh tab, and then click the Coordinates icon at the top of the Properties panel, and change the X Rotation Angle to 90.



X Rotation Angle


Step 2



Go to 3D > Move Object to Ground Plane.



Move Object to Ground Plane


Step 3



With the text mesh still selected, go to 3D > Split Extrusion.



This will separate the letters you have so you can work with each of them independently.



Split Extrusion


Step 4



Pick the Move Tool, and use the 3D Axis to move the letters as you like.



The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the part you want.



Move the Letters


Step 5



Use the Move Tool's 3D Modes to change the Camera View, and then adjust the UV Properties of the Front Bevel and Extrusion Materials for each letter.



Adjust the UV Properties




7. Create the Ground Plane



Step 1



Pick the Rectangle Tool, and create a rectangle that extends outside the document's edges.



Rename the rectangle's layerGround Plane.



Create the Ground Plane Rectangle


Step 2



Go to 3D > New 3D Extrusion from Selected Path, and change the Extrusion Depth to 1.



Extrusion Depth


Step 3



Click the Coordinates icon and change the X Rotation Angle to 90.



X Rotation Angle


Step 4



Click the Current View tab, and choose the name of the text's 3D layer from the View menu.



Change the Current View




8. Merge the 3D Layers and Texture the Ground Plane



Step 1



Select both 3D layers you have, and go to 3D > Merge 3D Layers.



Merge 3D Layers


Step 2



Place the Ground Plane mesh on top of the scene's Ground Plane, and move it so that the text is in its center.



Move the Ground Plane


Step 3



Change the Camera View to a view that only shows the ground plane, without any empty areas around it.



Once you've done that, apply the WoodPlanksBare0050 - Image 2 texture to the Ground Plane's Front Inflation Material using the same texturing steps you used before in Section 4.



Note that this texture isn't tileable, so if you find it difficult to not show its edges, you can replace it with any tileable texture you like.



Texture the Ground Plane





9. Adjust the Infinite Light



Step 1



Click the Infinite Light 1 tab, and change its Intensity to 100 and its Shadow Softness to 30.



Infinite Light 1 Settings


Step 2



Use the Move Tool to move the infinite light as shown below, or you can use the Coordinates values.



Move Infinite Light 1



10. Add and Adjust a Spot Light



Step 1



Click the Add new Light to Scene icon at the bottom of the 3D panel and choose New Spot Light.



Add New Spot Light


Step 2



Change the Intensity to 35, uncheck the Shadows box, and change the Cone value to 93.9and the Hotspot to 47. Check the Light Falloff box, and change the Outer value to 3800 and the Inner to 666.



Spot Light Settings


Step 3



Next, move the spot light as shown below.



Move the Spot Light


Step 4



You can always use the Coordinates values to position the lights.



Spot Light Coordinates




11. Adjust the Environment Light



Step 1



Click the Environment tab in the 3D panel, and then click the IBL texture icon and choose Replace Texture. Then load the Living room and dining room image.



Environment Light Texture


Step 2



Change the Intensity to 20%and the Shadow Opacity to 30%.



Environment Light Settings


Step 3



You can use the Move Tool to move the light texture around until you get a result you like.



Move the Environment Light




12. Render the Scene



Make any other changes you like, and then go to 3D > Render.



The rendering might take a while, but you can stop any time by pressing the Esc key.



Render the Scene





13. Add the Adjustment Layers



Step 1



Click the Create new fill or adjustment layer icon at the bottom of the Layers panel and choose Brightness/Contrast.



BrightnessContrast


Step 2



Change the Contrast to 35.



BrightnessContrast Values


Step 3



Add a Curves adjustment layer, and then create the curve shape shown for each Channel:



Red:



Curves - Red Channel


Green:



Curves - Green Channel


Blue:



Curves - Blue Channel


Step 4



Add a Levels adjustment layer, and change the Shadow input value to 19and the Gamma value to 0.85.



Levels Settings




14. Apply the High Pass Filter



Step 1



With the Levels layer selected, press the Option-Command-Shift-E keys to create a stamp layer.



Rename the layer to High Pass, and go to Filter > Convert for Smart Filters.



Create the High Pass Layer


Step 2



Go to Filter > Other > High Pass, and use a Radius of 10.



High Pass Filter


Step 3



Change the High Pass layer's Blend Mode to Soft Light and its Opacity to 35%.



High Pass Layer Properties




15. Add the Grunge Texture



Step 1



Place theUse This 160on top of all layers, rename its layer to Texture, and go to Edit > Transform > Rotate 90°Counter Clockwise.

Change the Texture layer'sBlend Mode to Soft Light and its Opacity to 30%.



Add the Grunge Texture


Step 2



Add a Hue/Saturation adjustment layer, clip it to the Texture layer, and change the Saturation value to -50.



HueSaturation



Congratulations! You're Done



In this tutorial, we created a simple text, converted it into a 3D mesh, and adjusted its settings.After that, we created the materials, split the extrusion, repositioned the text, and added the ground plane.



Next, we worked on the lighting and camera view, and rendered the scene.Finally, we added a couple of adjustment layers to enhance the lighting and a grunge texture to finish everything off.



Please feel free to leave your comments, suggestions, and outcomes below.




End Result

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