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March 21, 2016 05:28 am PDT

Timing is everything in Minecraft's new combat system

minecraftcombat2

Minecraft's combat system always reflected its simplicity, and basically amounted to clicking things until they died. It's just been overhauled with a game update centered entirely on combat. Ideas that seem simple become more challenging when you have to account for lag. (more…)

Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/DXJZgM0fWmk/timing-is-everything-in-minecr.html

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