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June 30, 2015 11:29 am

How to Create a Flat, Minimalist Rock Card Using Adobe Illustrator

Final product image
What You'll Be Creating

Today I’m going to show you how we can create a flat, minimalist rock card using some of Illustrator’s basic tools such as the Ellipse Tool and Rectangle Tool combined with the power of the Pen and Direct Selection Tools. Buckle up, and let’s get started!

Truth be told, I was and probably still am deeply
fond of rock music. From the crazy riffs of Pantera to the grungy sounds of Pearl
Jam and Nirvana, this culture has always held a big influence over my
growing-up years and probably that’s why I still come back to it time and time
again. Since I am sure that most of you out there have at least one
rock song close to your heart, I decided it would be nice to create a rock-inspired card that could be used for personal projects.

1. Setting Up
Our Document





Since I hope you already have Illustrator up and
rocking, let’s start by creating a New
Document
by either pressing Control-N
or by going to File > New.
Once the popup windows shows up, adjust the document’s settings as follows:

  • Number of Artboards: 1
  • Width:
    562 px
  • Height:
    638 px
  • Units: Pixels

And from the Advanced tab:

  • Color Mode:
    RGB
  • Raster Effects:
    High (300 ppi)
  • Align New Objects to
    Pixel Grid
    : checked
setting up a new document

2. Setting Up
Our Layers





Once we have created our New Document it’s time to layer it so that we can create a nice, tidy workspace which in the end will let us focus on each section of the
illustration one step at a time. So, open up the Layers panel, and create four layers, naming them as follows:

  1. tiles
  2. amp
  3. guitar
  4. textures
setting up the layers

3. Adjusting the
Grid

Since
Illustrator allows the use of Grids, you should know that it gives you the
option to snap your design to its Pixel
Grid
. That means that each anchor point will be positioned at the middle
intersection of four pixels.

Because there
are different situations that require different grid settings, sometimes you
might need to adjust the ones running on your version
of Adobe Illustrator.

I personally
have gone for the lowest and at the same time the most accurate settings,
because I feel I have more control over my designs.











To change these settings, you must go to Edit > Preferences > Guides &
Grid
. From there, a little popup will appear, where we need to adjust the
following:

  • Gridline every:
    1 px
  • Subdivisions:
    1
adjusting the grid settings

Once you’ve
adjusted these settings, all you need to do in order to make everything pixel
crisp is enable the Snap to Grid option
located under the View menu.

Quick tip:
You should know that the Snap to Grid option
will transform into Snap to Pixel
every time you enter Pixel Preview Mode,
but that’s totally fine, as most of the time you will be going
back and forward with this display mode.

You can read more about the Grid and how it works by going over some of my other tutorials on the subject:

Also, if you’re used to moving things around with the
help of the keyboard’s directional arrow keys, you might want to change the Keyboard Increment to 1 px to get it as precise as possible.
You can do this by going to Edit >
Preferences > General > Keyboard Increment
.

adjusting the keyboard increment settings

If your version of AI has the value set to pt (points),
just go to Units and change the General and Stroke units to Pixels
and you’re good to go.

4. Creating the
Tiles

The first thing
we need to create are the three tiles onto which we will layer our entire
design.

Step 1













Position yourself onto the tiles layer, and
using the Rectangle Tool (M) create three
rectangles with the following values:

  • Left tile: size: 256 x 586 px / fill color: #DAD9D8
  • Bottom right tile:
    size: 244 x 256 px / fill color: #B5B2B1
  • Top right tile: size: 244 x 320 px / fill
    color: #453F3C
creating the tiles

Quick tip: It
doesn’t matter where you’ve positioned the objects since we will first create
all three tiles and then group and align them to the Artboard.

Step 2

Since we want
the shapes to be spaced out evenly from one another, we need to select two at a
time and make our way to our desired positions by using the Alignpanel'sDistribute Spacing option.







So, let’s start by selecting the left and bottom
right tiles, and then click on the first one to set it as our Key Object, enter 10 in the value field and space them
out by pressing on the Horizontal
Distribute Space
button. Since we want the bottom sections of the two to be
aligned, use the Vertical Align Bottom option
to do just that.

aligning the first two tiles

Step 3





Repeat the same process but this time select the
left and the top right tiles, making sure to mark the first one as our Key Object. Once you’ve distanced the
two, you will need to align their top sections, so you will use the Vertical Align Top option (instead of
the Bottom one).

aligning the second two tiles

Step 4





Since we now have all three tiles distanced and
aligned correctly to each other, we need to group them (Control-G) and then both vertically and horizontally align them to
the center of our Artboard using the Horizontal and Vertical Align Center options.

aligning the tiles to the Artboard

Quick tip: Make sure that
the Align To option is set on Align to Artboard, otherwise nothing
will happen.

5. Creating the Amp

Lock the tiles layer for now, and move up onto the amp one where we will
create our powerful little box one step at a time.

Also, in case you’re wondering about the reference amplifier that I used
to create the illustration, you should know it was a Marshall MG10CD, which I recommend you look up on Google Images so
that you have a sense of how the object looks.

Step 1



















Start simple by creating the amp’s base shape. Using the Rounded
Rectangle Tool
create a 170 x 170 px
object with a 10 px Corner Radius.
Color the shape using #686360 and position it towards the center of the bottom
right tile. Don’t bother about exact placement since we will center the amp to
its tile once all of its elements are added.

creating the amps base shape

Step 2

Since almost
each one of our shapes will have its own outline, we will be using the Offset Path Effect to do just that, but
keep in mind that we will be applying the effect to a duplicate of the object.







So, first create a copy (Control-C > Control-F) of our amp’s main body, change its color
to #453F3C and then go to Effect >
Path > Offset Path
where you will enter 6px in the popup box.

creating the outline for the amp

Step 3





Once the Offset
is made, you will have to push the outline to the back of our lighter shape
by right clicking and using the Arrange
> Send to Back
option.

positioning the outline underneath the amp

Step 4





Since the plastic body of the amp has a rough
finish to it, we will reproduce that feeling by applying a Grain texture to the smaller object that we created in step 1.

First create a copy of the shape (Control-C
> Control-F
), change its color to something darker (#453F3C) and then
with it selected go to Effect >
Texture > Grain
. A preview pane will pop up, giving you a bunch of
options that we will adjust as follows:

  • Intensity:
    74
  • Contrast:
    50
  • Grain Type:
    Sprinkles
amp texture grain settings

Step 5





Since the texture isn’t quite what we wanted it to
be, we will have to adjust its Blending
Mode
and Opacity level. So with
the texture selected, open up the Transparency
panel, and set the Blending Mode to
Multiply,lowering its Opacity to 50%. At this point, you can select all three shapes (the body,
outline and texture) and group them together (Control-G) so that you won’t accidentally move them around.

adjusting the blending mode and opacity for the amp texture

Step 6

Once you’ve
applied the texture it’s time to start working on the front of our amp (the gains,
and actual speaker). First grab the Rectangle
Tool (M)
and create a larger 142 x
146 px
shape (#453F3C) that will act as an outline and a smaller 130 x 134 px one (#56514E) which will
holster the main controls panel and the speaker, and then group the two
together (Control-G).







If you take a close look at a reference picture
of the amp, you will notice that the bottom section of plastic is taller than the
top one, which means that we have to position the two shapes that we’ve just
created towards the top, leaving a gap of 20px between them and the bottom section of the amp’s outline.

positioning the front face of the amp

Quick Tip:
You can position the front by either aligning the grouped shapes to the bottom
of the amp’s main outline and then moving them using the up arrow20 times, or by drawing a quick
rectangle underneath the amp and then using the Distribute Spacing optionfound in the Align panel.

Step 7









Start working on the controls panel by creating
a 130 x 34 px rectangle, which we
will color using #D8CD6A. Then position the shape on top of the front fill
shape, so that their top sections are fully aligned.

creating the front gold panel for the controls

Step 8





Add a subtle texture to the gold panel by
creating a duplicate of it, onto which we will apply a Grain Texture Effect that will have the same settings as the one
used for the amp’s main body:

  • Intensity:
    74
  • Contrast:
    50
  • Grain Type: Sprinkles

Once the texture is created, change its Blending Mode to Multiply,lowering its Opacity
to 60%.

applying the texture to the front gold panel

Step 9

Start working on
the left side of the panel by creating the input jack for the guitar. Using the
Ellipse Tool (L) create a 10 x 10 px circle which will act as the
jack’s outline, and then color it using #453F3C.









Quick Tip: In order to get total control of the Pixel Grid I recommend turning onPixel Preview mode
(Alt-Control-Y)
,which will allow you to have total control of the
positioning of your objects onto the Artboard,
thus making it easier to understand and repeat the process used to create and
position most of the elements used in this illustration.

creating the outline for the guitar output jack

Step 10





Finish off the jack input by adding a lighter (#56514E)
6 x 6 px circle on top of the
outline, which we will duplicate (Control-C
> Control-F
) and adjust by removing its bottom anchor point so that we
cut it in half.

Change the duplicate’s Blending
Mode
to Overlay,lowering its Opacity level to 20%. Finally add a 4 x 4 px circle
which we will color using the same dark tint used for the outline (#453F3C),
and make sure to select and group all the elements of the input using Control-G.

creating the guitar input jack

Step 11





Since the line in and headphones jacks are
basically identical to the guitar input, we will be duplicating the one we
already have and moving the two copies towards the right side.

positioning the input jacks

Step 12





Next, we will start working on the volume, gain
and contour knobs. Using the Ellipse
Tool (L)
create a 10 x 10 px base
which will act the outline. Then add a smaller 6 x 6 px circle on top, which we will color using #E5D66A.

Duplicate this last shape, change its color to white (#FFFFFF), and then flip
its fill with its stroke (Shift-X)
making sure to align the stroke towards the inside, giving it a Weight of 1 px. Expand this ring like shape (Object > Expand > Fill and Stroke) and then create a copy on
top of it (Control-C > Control-F).

Now, using a rectangle, first remove the bottom half of the ring (the copy) and
then the top half (the original) changing the Blending Modes and Opacity levels
as follows:

  • Top half:
    Blending Mode: Overlay / Opacity Level: 40%
  • Bottom half:
    Blending Mode: Multiply / Opacity Level: 14%

Finish off the knob by adding a small 1 x 1 px circle towards the top right
side of the gold colored shape, and as always don’t forget to group all of the
elements together (Control-G) so
that you won’t accidentally move things around.

creating the amps volume knob

Step 13





Position the gold plated volume knob on the
right side of our guitar input at a distance of 4 px, slightly moving it towards the top side by about 4 px.

placing the volume knob onto the gold plate

Step 14





Create a copy of the volume knob by selecting
it and then dragging to the right while holding down Alt-Shift. Once the copy is created, select both it and the
original, and then distance the two at about 6 px from one another. Then create two more copies using the second
knob as the original, distancing them at a smaller 4 px gap.

adding the rest of the volume knobs to the amp

Step 15





Next grab the Rounded Rectangle Tool and create a 6 x 6 px shape with a Corner
Radius
of 2 px,coloring it #453F3C. Then draw a 2 x 2 px square,
color it using #56514E, and both vertically and horizontally align it to the
center of the previously created shape. Group the two (Control-G) and then position them between the first two gold
plated knobs, aligning the base to that of the guitar input jack.

creating the od button

Step 16





Moving on to the right side of the front panel,
we need to add the little power LED. We will do so by creating a 6 x 6 px base (#453F3C) on top of which
we will add a smaller 2 x 2 px red
circle (#D66B6B).

placing the power led

Step 17





Since every device has a power button, we need
to add one to our little amp too. Using the Rounded Rectangle Tool, create a 10 x 14 px shape with a Corner
Radius
of 2 px. Color the shape
using #453F3C and then position it at about 8 px from the power LED indicator,vertically aligning it to the center of the last golden plated knob.

Then create a smaller 6 x 10 px rectangle
with a1 px Corner Radius,coloring
it using #686360. Repeat the same process of creating the top highlight and
bottom shadow as we did for the volume knobs, adding a 10 x 2 px rectangle (#453F3C) towards the center to give it some
depth.

creating the power button

Step 18



Once we’ve finished creating the input jacks,
the knobs and the power button, we need to take care of the indicator decals
that go on top and under each of the elements. Simply take a couple of looks at
the reference image and using the Rectangle
Tool (M)
create a bunch of simple decals, coloring all of them#453F3C.

adding decals to the front controls panel

Step 19





Once all of the buttons, decals and jacks are
added, we need to cast a bunch of highlights onto the golden plate. Simply
create three shapes with different widths, color them white, rotate them at a
45°angle (pressR and drag towards
the right), and then change their Blending
Modes
to Overlay and their Opacity levels to 30%.

Using the golden plate underneath (the plate not the texture), create a copy on top of the grouped highlights and make a Clipping Mask (right click
> Make Clipping Mask
) to hide the sections that go outside the plate’s
area.

Add a subtle shadow towards the top side of the gold plate, by creating a130 x 4px rectangle, which we will color black (#000000). Adjust itsBlending ModetoMultiplywhile lowering itsOpacitylevel to10%.

adding the top shadow to the front panel

Step 20





Once we’ve finished the front control panel, we
can move down to the lower section of the amp, and start building the actual speaker.
First add a 130 x 6 px divider (#453F3C)
and position it right underneath the golden plate.

adding the horizontal divider to the bottom of the controls panel

Step 21





Next let’s start working on the speaker itself,
by creating an 88 x 88 px circle,
which we will color using #453F3C and center both vertically and horizontally
to the space between the divider and the lower section of the amp’s front (the
rectangle outline).

creating the speakers main outline

Step 22

Once we have the base for our speaker, we need to start layering different
sized circles on top of one another, and applying the highlight-shadow ring style
to them so that we give it some dimension.

adding details to the speaker

Once you’ve created all the speaker’s elements,
group them together (Control-G) so
that you can easily manage them later, in case you move things around at some
point.

speaker finished

Step 23

Now all we need to add to the front of the amp is the front-facing grille
that goes over the speaker unit itself. Simply create a bunch of vertical (2 x 94 px)and horizontal (2 x130 px)rectangles with a gap of 2 pxbetween each element, and then color them using#453F3C.

placing the horizontal grille elements

Step 24

Once you have the grille finished, add a top,
left and right shadow, by creating three black rectangles with the following
dimensions:

  • Left shadow: 4 x 90 px
  • Top shadow: 130 x 4 px
  • Right shadow:4 x 90 px

Position them in place and then change their Blending Modes to Multiply, lowering the Opacity
to 20%.

adding shadows to the front grille

Step 25

Since we’ve more or less finished working on the amp’s front side, we need to
start working on the corner pieces that bind the skeleton/frame sections
together.

We will start by creating a 32 x 32
px
circle (#686360), which we will cut in half twice so that we remove the
right and bottom halves. Then we will select the bottom right anchor point
using the Direct Selection Tool (A),and
using the Round Corners Effect (Effect > Stylize > Round Corners)
we will apply a smooth 4 px roundness
to it.

We then have to expand the shape (Object
> Expand Appearance
), duplicate it and apply an Offset Path Effect of 6 px to
the copy (Effect > Path > Offset
Path
), making sure to set the Joins to
Round. Finally apply some visual
treatment to the corner piece such as the texture, top highlight, screw,and then group them (Control-G).

creating the amps corners

Step 26





Position the corner so that the top and left screws
sections go outside the amp’s main outline by 3 px.

placing the top left amp corner

Step 27





Create three copies of the corner piece that we
already have, and depending on their positions flip them either vertically (for
the right sided ones) or horizontally (for the bottom ones).

placing the rest of the amps corners

Step 28





Add two 142
x 4 px
white rectangles (#FFFFFF) to the top and bottom parts of the amp,
and change their Blending Modes to Overlay, lowering their Opacity levels to 20% since they will act as highlights.

Then, add two smaller 14 x 10 px black ones (#000000)
underneath the two top corner pieces, setting their Blending Modes to Multiply this
time, while lowering the Opacity levels
to the same 20%.

adding highlights and shadows to the front of the speaker

Step 29

Create the top handle by drawing two 20
x 14 px
rounded rectangles (#453F3)with a Corner
Radius
of 2 px. Distance the twoat about78 pxfrom one another,and then add a78 x 4 px rectangle between them.

positioning the handle on the amp

Step 30





Finish off the amp by creating a 16 x 8 px rounded rectangle with a Corner Radius of 2 px. Now, select and push each of the top anchor points by 1 pxtowards the outside of the shape.

creating the amps feet

Step 31





Once you’ve adjusted these anchors, create a
duplicate of the shape and position the two at about 82 px from one another, just under the amp’s main outline. Then
select all the elements of the amp, group them (Control-G), and with the tiles layer unlocked, select both the amp
and the rectangle underneath it and align them both horizontally and vertically.

amp finished

6.Creating the Guitar

As soon as you’ve finished the amp, lock its layer, and move on up to the
guitar one. Since the instrument is based on two different guitars, using some
of the more classic lines, I recommend you do another Google image search for
some electric guitars and see what elements they incorporate.

Step 1













Since the guitar’s body has a somewhat special
shape, we can’t construct it using only simple shapes such as ellipses and
circles. We need to get down and dirty and use the Pen Tool (P) to trace out a custom path, but luckily we
can start doing that by using a 156 x
132 px
ellipse as our building block.

So, create the base shape, and then
use the Direct Selection Tool (A) toremove
its top anchor point. Now, grab the Pen
Tool (P)
and start tracing a silhouette of a guitar similar to the one I
have.

creating the guitars base shape

Quick Tip: You can always
download the reference image from the tutorial, put it on a different layer and
start tracing using my design as a model.

Step 2









Once you have the base shape of the guitar,
create a duplicate (Control-C >
Control-F
), change its color to #453F3C and apply an Offset Path Effect of 6 px,
making sure to expand (Object >
Expand Appearance
) and send it to the back (right click > Arrange > Send To Back).

adding the outline to the guitars base shape

Quick Tip: I have to tell you from the start that once
you create the offset from the guitar’s base shape you will have to switch over toPixel Preview mode and adjust
some if not most of your anchor points. So take your time, and play around with
the anchors and handles until you feel that your shape is where you want it to
be.

Step 3





Once we have the base and its outline, we can
start adding some details such as the top section, diagonal highlights, and a bottom shadow.

Set the Blending Mode and Opacity levels as follows:

  • Top highlight: Blending Mode:
    Overlay / Opacity level: 10%
  • Diagonal highlights: Blending Mode: Overlay / Opacity level: 6%
  • Shadow: Blending Mode: Multiply / Opacity level: 10%
adding the diagonal highlights to the guitar

Step 4





Start adding elements by creating the back and
front pickups. Grab the Rounded
Rectangle Tool
and create a 46 x 20
px
shape with a 2 px Corner Radius.
Change its color to #999999 and then create a duplicate onto which we will
apply an Offset Path Effect (Effect > Path > Offset Path) of 6 px.

Expand the offset (Object > Expand Appearance) and then
change its color to #453F3C, moving the shape underneath its original
counterpart. Group the two, and then Horizontal
Center Align
them to the guitar’s body, positioning them towards the bottom at about 77 px from its outline.

placing the base pickup shape

Step 5





Add a top half highlight and a bottom half
shadow, by creating a copy of the lighter grey segment, coloring it white
(#FFFFFFF) and then flipping its fill with its stroke (Shift-X) making sure to set the Weight to 2 px.

Then,
expand the shape (Object > Expand
Appearance
), duplicate it (Control-C
> Control-F
) and using a rectangle cut out the top half from the first
one and bottom half from the copy. Apply exactly the same Blend and Opacity values
as those we already used for the amp’s volume knob, and then finally group the two
together.

Next, add the four little screws, one to each corner, by creating
four 2 x 2 px circles (#453F3C), and
positioning them towards the margins of the grey shape, leaving a gap of 2 px between them.

Add another 34 x 16 px rounded rectangle with a Corner Radius of 4 px, center it to the pickup’s main shape and color it using #453F3C.

Add a smaller 26 x 8 px shape with a
Corner Radius of 1 px and color it using the same gold
tint that we’ve used so far (#E5D66A). Apply the same ring-styled
highlight/shadow treatment and then finally add two diagonal highlights.

adding details to the pickup

Step 6





Once we have the first pickup, simply group all
of its elements (Control-G) and then
create a copy which we will position towards the top of the guitar at about 26 px from the original.

placing the second pickup

Step 7





Start working on the guitar bridge by creating a
38 x 12 px rounded rectangle with a 6 px Corner Radius which we will color
using #453F3C. Then, create a smaller 30
x 4 px
shape with a 2 px Corner
Radius
, coloring this one using #999999.

Repeat the process of adding the
top half highlight and bottom half shadow, and then add two 2 x 2 px screws on each side, leaving a
gap of 2 px between them and the
bridge’s sides.

Then finish off the piece by adding six 3 x 4 px rounded rectangles with1 px Corner Radius, positioning them towards the center of the bridge.

creating the guitars bridge

Step 8





Group all the elements of the guitar’s bridge (Control-G) and then position it towards
the bottom of the back pickup, at a distance of 6 px.

placing the guitars bridge

Step 9





Next, let’s start working on the volume knobs,
by creating a 12 x 12 px circle (#453F3C)
which will act as the outline. Then, add a smaller 8 x 8 px one (#D8CD6A), and add the top and bottom half ring styled
highlight and shadow. Since this will be used to indicate volume level, add a little 2 x 2 px circle (#453F3C) and position
it towards the left bottom corner of the gold plated knob.

creating the volume knob for the guitar

Quick Tip: Compared to the amp’s knob, the guitar one has
a thicker 2 px ring highlight and
shadow applied to it, so keep that in mind when you create the duplicate of the
gold plate and flip its fill with its stroke, setting the Stroke’s Weight.

Step 10





Create three copies of our freshly created
volume knob, and flip two of them so that the volume indicator now points
towards the top right corner. Then position them so that you have two pairs of
knobs, one on the left and another one on the right.

Each pair of knobs should
have a gap of 12 px between their
components, while the space between the two pairs should be somewhere around 10 px. Finally make sure that the left
pair of knobs goes a little bit towards the bottom, so that the distance from
its lower knob to the lower of the right pair is 14 px.

placing the guitars volume knobs

Step 11





Group both pairs of knobs together (Control-G), and using the Direct Selection Tool (A) select the
gold sections of the left pair, and change their color to #999999. Then
position the entire group towards the bottom right corner of the guitar.

guitar volume knobs finished

Step 12





Move on up towards the top side of the guitar,
and start working on the pickup toggle switch by creating a 12 x 12 px circle which will act as
our outline. Color the shape using #453F3C and then add a smaller 8 x 8 px circle (#999999) which will
act as our toggle’s base shape.

Add the highlight and shadow halves, and then create
a 6 x 11 px rounded rectangle with a
3 px Corner Radius. Since this will
act as the actual switch’s outline, color it using #453F3C and then add a 2 x 7 px smaller piece (#999999) on
top.

Apply a top highlight and bottom shadow, and then group (Control-G) and position the switch
stick so that there's a gap of about 1
px
between it and the circle base outline.

creating the pickup toggle switch

Step 13





Position the pickup toggle towards the top left
side of the guitar, at about 24 px from
the guitar’s outline top side, leaving a gap of 19 px between it and the left side of the outline.

placing the pickup toggle switch

Step 14





Since this is a rocker’s guitar, we need to add
some decals to it to reflect the attitude of its owner. To do so, we will
create two voltage symbols which we will color using #453F3C and apply on the
bottom left side of our instrument.

adding decals to the guitars body

Step 15





Since we’re basically done with the guitar’s
body, we can finally begin working on its neck. Start by creating a 26 x 222 px rectangle, color it using #6B5B55
and then position it towards the top side of the guitar so that its bottom side
touches the first pickup.

creating the base shape for the guitars neck

Step 16





Using the Direct
Selection Tool (A)
select the top left anchor point and move it towards the
inside by 4 px. You can either use
the right arrow key on your keyboard, or you can select the anchor and
then right click > Transform >
Move >
and then enter 4 px in
the Horizontal input field.

Do the
same for the top right anchor point so that in the end, the neck will have a
thinner top section compared to its bottom.

adjusting the guitar neck anchor points

Quick Tip: If you use the Move tool in order to nudge the anchors
towards the inside, you should know that when you start working on the right
anchor point, you need to enter a negative value, so -4 px in the Horizontal field
in order to get it leaning towards the center and not the outside.

Step 17









Next select the bottom anchor points of the
neck, and go to Effect > Stylize >
Round Corners
and enter 2 px into
the Radius field. That should give
you a smooth, round bottom for the neck, which is exactly what we want.

applying round corners to the guitars neck

Step 18





Once we’ve adjusted the neck, it’s time to give
it an outline by creating a copy (Control-C
> Control-F
), which we will color using #453F3C, and then give it an Offset of 6 px. Expand the resulting shape (Object > Expand Appearance), and then make sure that the outline
goes under the neck’s base shape and not the other way around.

creating the outline to the guitars neck

Quick tip: If you want everything to look as sharp as
possible, switch over to Pixel Preview mode
(Alt-Control-Y) and snap each and
every misaligned anchor point back to the pixel grid. Believe me, it might take
you some time, but the end result is always worth it.

Step 19





In this next step, I want you to get a little
bit creative, and decorate the neck following my example as a guideline. Keep
in mind, every guitar neck has a couple of frets (the metallic lines) and of
course fret markers (the round circles).

Decorate the guitar neck

Quick tip: If you’re wondering what color I used for the
elements, well:

  • The frets: #999999 for the
    metallic section / #453F3C for the fret’s outline / #FFFFFF with the Blending Mode set to Overlay and the Opacity lowered to 20% for
    the highlight.
  • The fret markers: #564744.

Step 20





Once you’ve finished decorating the neck, we
need to add the strings that actually flap around and produce the sound once
you hit them with the pick.

Start by creating six 1 x 330 px rectangles (#453F3C), which we will distance at 2px from one another.

Group the strings (Control-G) and then use the Horizontal Align Center option found in
the Align panel, to get them aligned
to the bridge. Now simply bottom align the rectangles to the bridge’s grey
section.

placing the guitars strings

Step 21





Once the guitar neck is done, we can move to the
top and build the head, which incorporates the tuning pegs and tuning posts.
Start out using the Pen Tool (P) and
trace a simple guitar head shape which we will then color using #686360.

creating the base shape of the guitars head

Quick tip: When you start
tracing, try to do so from the base up, making sure that the bottom anchor
points are aligned to those on the guitar’s
neck. By proceeding this way, you will be able to create the outline of the
head so that it stays in line with the neck’s outline.

Step 22









Once you have the base of the head, create an
outline and add a subtle highlight that goes all around.

adding the outline and highlight to the guitars head

Step 23





Next create the first tuning post by drawing a 6 x 6 px circle (#453F3C), on top of
which we will add a smaller 2 x 2 px golden
circle (#E5D66A).

Create a duplicate of the last shape, color it white
(#FFFFFF) and then cut it in half, changing its Blending Mode to Overlay
and its Opacity to 40%.

Group all these elements together
(Control-G), and then create five
copies and position them in a diagonal towards the left side of the guitar’s
head.

placing the tuning posts

Step 24





Next grab the Pen Tool (P) and trace the top sections of the strings, starting
from the tuning posts that we’ve just created, and moving downwards diagonally
towards the bottom of the head.

placing the top section strings onto the guitars head

Step 25





Add some little details to the top and bottom right corners of the guitar’s head to make it more interesting, and color them using #56514E.

adding details to the guitars head

Step 26





Once we’ve added the top section strings, we can
start building the tuning pegs.

Grab the Rounded
Rectangle Tool
and create a 6 x 8 px
shape with a 2 px Corner Radius.Color it using #453F3C, and then add a 2
x 4 px
rectangle (#686360) on top of it.

Add a small highlight by creating
a 2 x 2 white square, which we will
set to Overlay, and make it more transparent
by lowering its Opacity level to 20%.

Add an 8 x 4 px rectangle to its right and then group them all together (Control-G).

creating the tuning peg

Step 27





Finish off the guitar’s head by adding the six tuning
pegs on the left side, distancing them at about 1 px from one another.

guitar head finished

Step 28





So at this point we’ve created all the different
elements of our little guitar. That means we can group them (Control-G), unlock the tiles layer, select both the guitar and the
rectangle underneath, and both vertically and horizontally align the instrument to
the tile.

guitar finished

7. Adding the Text

Step 1

Since this is a rocker’s card, we need to add some text that testifies to its
nature.

So I went about searching the web for some cool metal fonts, but to be
honest I didn’t find one that felt right. At that point I started wondering
what default Windows or Illustrator bundled font could do the job? After a
couple of minutes, I tried out Impact, and I’m happy to say it fit perfectly.

So,
first unlock the tiles layer, and then grab the Type Tool (T). Set the font size to 24 pt, use #DAD9D8 for the color, and type in “ROCKIN’ HARD SINCE 1955”, giving each word its own
row.











Position the text towards the center of the
tile, leaving some space for the voltage that we will add next.

adding the text to the tile

Quick tip: In case you’re
wondering why I chose 1955 for the year, well supposedly that’s the year
guitarist/singer/songwriter Charles Edward Anderson “Chuck” Berry invented
Rock and Roll.

Step 2





Create a nice-looking voltage symbol, color it
using #E5D66A and then position it near our text.

adding the voltage symbol next to the text piece

8. Applying the
Textures

The last step of
our journey involves adding some subtle textures in order to make the card look
a little bit worn out. Since the texture is part of Libro (a cool little
texture pack I created a while back), I decided to attach it to the page so that
you can download it and use it for any personal projects.

Step 1













Download the texture file, open it and then copy
(Control-C) and paste (Control-F) it onto the textures layer,
positioning it over the top right tile and adjusting its size a bit. Create two
more copies and position them over the other tiles, adjusting their size as necessary.

placing the texture onto the tiles

Step 2





You could say that the textures look nice, and
that we’ve completed the last part of the tutorial, but I think some of
them are too hard. So I started playing around with different Blending Modes and Opacity levels, and I found these settings to work best:

  • Left tile texture:
    Blending Mode set to Overlay /
    default 100% Opacity level
  • Bottom right tile texture: Blending
    Mode set to Overlay / default 100% Opacity level
  • Top right tiletexture: Blending Mode set to Difference / 70% Opacity level
adjusting the textures

Step 3





So we now have our textures, but something seems
off. If you take a close look you can see how the texture from one tile
interferes with the surface and texture of the other ones.

To fix this, unlock the tile layers, copy all three tiles (Control-C), lock the layer, go back to the textures one, and then
paste them (Control-F) on top of the
textures.

Then select each tile and the corresponding texture underneath it,
and apply a Clipping Mask (right
click
> Make Clipping Mask) so
that the texture will only get applied onto the surface of that tile.

That's It!

illustration finished





We rocked hard, and in the end we’ve created a
nice-looking illustration, but most importantly learned some neat stuff along
the way. I hope you enjoyed the tutorial, and I’m looking forward to your
versions, so get them done and post them in the comments section!


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