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June 19, 2013 10:28 pm GMT

The Case For And Against Candy Crush-Maker King's Possible IPO

candy-crushZynga cast a long shadow when its stock tanked by about 75 percent in the first year after going public. But that apparently isn’t scaring off other contenders in the gaming industry from an IPO. Over the past two weeks, I had heard from several sources in the industry that King — the maker of mega-hit Candy Crush Saga — had changed its internal thinking around an IPO. The astounding success of Candy Crush blew through all of the company’s 2013 financial targets in a single month, the company’s CEO Riccardo Zacconi told me back in March at the Game Developers Conference back in San Francisco. Candy Crush has done so well on virtual currency transactions that they’ve even stopped doing advertising. Then The Wall Street Journal reported this week that the company had hired J.P. Morgan Chase & Co., Credit Suisse Group AG, and Bank of America Corp. to handle an IPO. It definitely isn’t the first time they’ve thought seriously about this. In early 2012, the company had restructured for a possible IPO, hunted for a Silicon Valley-based board member, and put its financial reporting more in line with generally accepted accounting principles. But they pulled back. Publicly, the company hasn’t changed its tune about keeping its options open. King’s chief marketing officer Alex Dale told me a few days ago before the Journal story ran: “There are no current plans for that. What we did do is organize the company in such a way that were we to decide to do that, we were set up to do it. We would keep the option open, if you like.” The company says it has nothing extra to add today. Still, honestly I’m a bit surprised. As I wrote last week, I’m skeptical that the venture model works for many (but not all) gaming companies. And I’m even more skeptical that public investors, ruled by “animal spirits,” are equipped to value gaming companies. They’ll bid up a stock when there’s a hit: just look at Gung-Ho’s ridiculous 6,700 percent one-year return to a $14.6 billion market cap because of Puzzle & Dragons. Then they’ll oversell on misses. (See Zynga.) Companies that have hits on generally don’t need the cash. The success of comparable companies like Finland’s Supercell on iOS would suggest that King is probably pulling in around $2 to 3 million per day from its Match-3 game. That

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