An Interest In:
Web News this Week
- April 20, 2024
- April 19, 2024
- April 18, 2024
- April 17, 2024
- April 16, 2024
- April 15, 2024
- April 14, 2024
February 12, 2022 09:18 am GMT
Original Link: https://dev.to/kara_d_en/check-size-of-a-lot-of-cubes-on-nreal-light-mr-tutorial-for-nreal-light-1858
Check size of a lot of cubes on Nreal light - MR Tutorial for Nreal light
This sample is to see what size you can actually feel by placing many 1x1x1 cubes in the space.
Sample Repository
Run the sample
- Clone Sample Repository, Change current directory to
CubeSize
. And Open with Unity. - Download NRSDK 1.7.0 from https://nreal-public.nreal.ai/download/NRSDKForUnityAndroid_1.7.0.unitypackage
- Open
Build Setting
, change Platform toAndroid
- Open
Project
, selectAssets
>import package
>Custom Package
and importNRSDKForUnityAndroid_1.7.0.unitypackage
. - Check
Build Settings
>Player Settings
by referring to Configure Build Settings - Press
Build
formBuild Settings
panel - Install *.apk on Android or DevKit.
Tutorial
1. Setting up the project for Nreal development
- See Quickstart for Android - NRSDK Documentation and configure the build settings.
- Download NRSDK 1.7.0 from https://nreal-public.nreal.ai/download/NRSDKForUnityAndroid_1.7.0.unitypackage
- Open
Project
, selectAssets
>import package
>Custom Package
and importNRSDKForUnityAndroid_1.7.0.unitypackage
.
2. Put a Cube in the scene and convert it to Prefab
- Open
Project
, createResource
folder inAssets
>Scenes
- Create
Cube
on current scene, change name toMyCube
. - Drag
MyCube
toAssets
>Scenes
>Resource
folder. - Delete
MyCube
fromHierarchy
.
3. Create an empty GameObject and attach C# script to it.
- Create an empty GameObject on
Hierarchy
with the nameBaseCubeSize
. - Create the following C# script named
CubeSize
and attach it to the empty GameObject you just created.
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;public class CubeSize : MonoBehaviour{ /// <summary> /// Cube PreFab /// </summary> GameObject spherePrefab; /// <summary> /// Initial Position for cube layout /// </summary> static readonly Vector3 INITIAL_POSITION = new Vector3(0.0f, -0.35f, 3f); /// <summary> /// Number of Cubes list per axis /// </summary> static readonly float DEPTH = 20f; /// <summary> /// Space for each Cubes /// </summary> static readonly float SPAN = 2f; // Start is called before the first frame update void Start() { spherePrefab = Resources.Load<GameObject>("MyCube"); LayoutCubes(DEPTH, SPAN); } /// <summary> /// Layout Cubes /// </summary> /// <param name="depth"></param> /// <param name="span"></param> void LayoutCubes(float depth, float span) { for (float x = -depth; x <= depth; x = x += span) { for (float y = -depth; y <= depth; y += span) { for (float z = -depth; z <= depth; z += span) { // Exclude own position if (!(x == 0 && y == 0 && z == -2f)) { CreateCube(x, y, z); } } } } } /// <summary> /// Put a cube in the current scene /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="z"></param> void CreateCube(float x, float y, float z) { GameObject sphere = Instantiate(spherePrefab); sphere.transform.position = new Vector3(INITIAL_POSITION.x + x, INITIAL_POSITION.y + y, INITIAL_POSITION.z + z); }}
4. Build
- Press
Build
formBuild Settings
panel - Install *.apk on Android or DevKit.
Original Link: https://dev.to/kara_d_en/check-size-of-a-lot-of-cubes-on-nreal-light-mr-tutorial-for-nreal-light-1858
Share this article:
Tweet
View Full Article
Dev To
An online community for sharing and discovering great ideas, having debates, and making friendsMore About this Source Visit Dev To