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October 28, 2021 11:45 pm GMT

tsParticles 1.37.0 Released

tsParticles 1.37.0 Changelog

last post was 1.33.2 so every missing version will be detailed

1.33.3

Bug Fixes

  • Fixed issues with svelte 3.41.0, issue #1924
  • Fixed click handler, it wasn't working fine #1948
  • Improved z index rates formulas
  • Improved out modes and spin movement

1.34.0

Bug Fixes

  • Fixed click handler, it wasn't working fine
  • Fixed wobble updater
  • Fixed roll updater
  • Fixed tilt updater
  • Fixed issues with moveSpeed 0
  • Fixed overlap check
  • Fixed issue with size and opacity range

Changes

  • Set max z layers to 100 instead of 10000 (improvement for noise 4d)
  • Improved size/opacity updaters
  • Improved z index rates formulas
  • Improved confetti preset
  • Improved out modes on particle creation
  • Improved fireworks preset

New Features

  • Added gradients support
  • Added gradient updater library, only colors and angle for now
  • Added 4 external path generators (curves, polygons, perlin 3d and simplex 4d noise)
  • Added shapes and fill options to emitters
  • Added emitter shapes plugin system, so they can be customized by users
  • Added new wait life emitter option
  • Added start count to emitters
  • Added triangles preset
  • Added zLayers option

1.34.1

Bug Fixes

  • Fixed themes and emitters interoperability, themes were not loaded correctly when the window is resized.

1.35.0

Internal updates

  • Split some polygon-mask files, nothing affecting output
  • Updated code to work with TypeScript 4.4 (except angular and svelte for now)
  • Moved some code out from particle constructor to updaters

New Features

  • Added roll mode to use only horizontal, vertical or both rolling
  • Added auto options to theme default to change theme automatically
  • Created a custom pathseg for now with some removed types in TypeScript 4.4, sent PR to the original project to add them in the polyfill. It's nomore required when using PolygonMask since is dynamically imported if needed

1.35.1

Bug Fixes

  • Fixed issue #2241

1.35.2

Bug Fixes

  • Added try catch in the pathseg polyfill to avoid crashes when server side (fixes #2264)
  • Improved isSsr utility

1.35.3

New Features

  • Removed id constraint on tsParticles.load/set methods, a random one will be generated if not specified.

Example

The following syntax is now valid:

tsParticles.load({ /* options */ });

1.36.0

Bug Fixes

  • Fixed missing file in cdnjs
  • Fixed lazy loading of custom pathseg polyfill
  • Fixed issue with responsive not refreshing when changing options

1.37.0

Bug Fixes

  • Refreshing all tsParticles instances when adding a plugin, fixes an issue with polygon mask and chrome

New Features

  • Added responsive mode (canvas or screen) from dev branch, closes #2358

Features Changed

  • FullScreen mode is now active by default with a z index of 0, and the interactivity mode is "window" so everything still works as expected.

GitHub logo matteobruni / tsparticles

tsParticles - Easily create highly customizable particles animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

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tsParticles - TypeScript Particles

A lightweight TypeScript library for creating particles. Dependency free (*), browser ready and compatible withReact.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components

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Do you want to use it on your website?

Documentation and Development references here

This library is available on the two most popular CDNs and it's easy and ready to use, if you were using particles.jsit's even easier.

You'll find theinstructions below, with all thelinks you need, and don't be scared by


Original Link: https://dev.to/matteobruni/tsparticles-1370-released-5enp

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