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July 29, 2021 07:27 am GMT

My Set of Game Dev Tools

So every gamedev has his/her own set of tools that they use to make their own game. I have one too.

Its for making a game if I am all alone in a team or I have to do a particular task by myself in a team if needed.

For Art:

### 1) Piskel for Pixel art:
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Piskel is my goto app for pixel art. I used to use the web version but to me the offline version works better and I can store the files locally. I can set up a preview for a single frame and also for an animation too!! Its very easy to use and actually works.

2) Krita for vector art, Thumbnails and quite everything else:

Krita is my main art editor and I find it quite easy to use. I like making quite everything else that's 2d with krita.
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3) BlockBench for voxel art:

I use blockbench for making voxel art. I am not good at it tho. I use the web app for it.
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Its quite nice actually.

For Music:

Bosca Ceoil:

I use Bosca Ceoil for making music for games and other stuff. Its very beginner friendly and we can easily make some nice music even for a programmer.
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For Programming:

1) Vscode for Programming almost everything:

I use vscode for coding almost everything. I luv the editor and it has a lot of cool features.
I jus don't use it for stuff like Java (recently in a blog I found myself an ide called jlite) and for godot.

It has code completion, extensions, debugging support and much much more!!!
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Not to forget an integrated console!!

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2) Godot as Game Engine:

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I use the free and open source game engine Godot for making games and all. Its a nice little game engine thats very powerful. I luv using it!!

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I guess thats it for today so bye!!!! :D


Original Link: https://dev.to/cybeartron/my-set-of-game-dev-tools-d06

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