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July 11, 2021 01:36 am GMT

Flutter & Dart Tips - Week In Review 5

Hello Reader,

In this post, I'll share the Flutter\Dart tips I tweeted last week. One of those tweets got more than 35 likes. Can you guess which one?

1- AppBar is the topmost component of the app (or sometimes the bottom-most), the AppBars layout contains three components: leading, title, and actions

    @override    Widget build(BuildContext context) {      return Scaffold(        appBar: AppBar(          title: Text(            'App Title',          ),          centerTitle: true,          actions: [            IconButton(              icon: Icon(Icons.logout),              onPressed: () {},            ),          ],          backgroundColor: Colors.yellowAccent[600],          elevation: 50.0,          leading: IconButton(            icon: Icon(Icons.menu),            tooltip: 'Menu Icon',            onPressed: () {},          ), //IconButton          brightness: Brightness.dark,        ),        body: const Center(          child: Text(            "Enjoy",            style: TextStyle(fontSize: 24),          ), //Text        ), //Center      ); //Scaffold;    }

2- To write any Dart program, be it a script or a Flutter app, you must define a function called main(). It is the entry point of every app.

    void main() {    var list = ['London', 'Dublin', 'Paris'];    list.forEach((item) {        print('${list.indexOf(item)}: $item');    });    }

3- You can change the text color of a button when its pressed.

    TextButton(        onPressed: () {},        style: ButtonStyle(        foregroundColor: MaterialStateProperty.resolveWith<Color>(            (Set<MaterialState> states) {            if (states.contains(MaterialState.pressed)) return Colors.pink;            return null; // Defer to the widget's default.        }),        ),        child: Text(        'Change My Color',        style: TextStyle(fontSize: 30),        ),    ),

4- The example below is about running a code after dismissing a GetX dialog.

    Get.dialog(MyAlert()).then(        (value) => runSomeCode(),    );

5- Enums and extension methods can make code cleaner to read. In the example below, we are converting Enums to Strings.

    enum Cities { London, Dublin, Paris }    extension ToString on Cities {    String get name => toString().split('.').last;    }    void main() {    print(Cities.London.name);    print(Cities.Dublin.name);    print(Cities.Paris.name);    }

6- Dart allows you to create a callable class so you can call the instance of the class as a function

    class WelcomeToTheCity {    // Defining call method    String call(String a, String b, String c) => 'Welcome to $a$b$c';    }    void main() {    var welcome_to_city = WelcomeToTheCity();    // Calling the class through its instance    var welcome_msg = welcome_to_city('SanDiego ', 'CA ', 'USA');    print(welcome_msg);    }

See you next week.

Follow me on Twitter for more tips about #coding, #learning, #technology...etc.

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Cover image Clem Onojeghuo on Unsplash


Original Link: https://dev.to/offlineprogrammer/flutter-dart-tips-week-in-review-5-15be

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