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March 10, 2021 04:00 pm

Text Adventures: how Twine remade gaming









In the video game Howling Dogs, released in 2012, players wake up in a prison with few options: a shower, a nutrient dispenser, a garbage chute, and a recreation room with a virtual reality headset. For the first few clicks, all you can do is navigate the prison: getting your nutrient bar, cleaning up, examining a photograph by your bed. Then you put on the headset, and you’re thrown into a world of strange, vivid imagery. You live out a strange snapshot life before being thrown back to the same tiny room. You click through the same motions again and again, each time visiting a different world, as sparklingly strange as the prison is dull.


This was Porpentine Charity Heartscape’s Howling Dogs: a poem, a game, and many people’s first...



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Original Link: https://www.theverge.com/22321816/twine-games-history-legacy-art

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