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FizzBuzz Refactoring Challenge with Open/Closed Principle
Introduction
Have you ever heard of the FizzBuzz refactoring challenge? I got to know about it through an article on Medium. The challenge is basically about writing code that allows new requirement to be added to the FizzBuzz problem. And the author did a great job with the strategies he adopted in solving the challenge. In this article, I will share about how the Open/Closed principle(OCP), the 'O' in the SOLID principle acronym, will be very useful in solving this challege.
FizzBuzz Challenge
Mostly, coding up the FizzBuzz solution is easier by just replacing a number that meets a certain condition with a new value. And it usually goes like this; multiple of 3 should be replaced with Fizz, that of 5 with Buzz, and that of both 3 and 5 with FizzBuzz.
Below is code sample for this challenge.
<?phpclass FizzBuzz{ public function generate(int $limit): void { for ($number = 1; $number <= $limit; $number++) { if ($number % 3 === 0 && $number % 5 === 0) { echo "FizzBuzz\n"; } else if ($number % 3 === 0) { echo "Fizz \n"; } else if ($number % 5 === 0) { echo "Buzz\n"; } else { echo "$number \n"; } } }}$fizzBuzz = new FizzBuzz();$fizzBuzz->generate(100);
Meeting new Requirements
Then here comes a new requirement to handle, such that if a number is a multiple of 7, output Bazz. For a multiple of 7 and 3, output FizzBazz. And for a multiple of 7 and 5, output BuzzBazz.
All we need to do is just adding more checks then return what is needed to. Below is the code sample we could write for this.
<?phpclass FizzBuzz{ public function generate(int $limit): void { for ($number = 1; $number <= $limit; $number++) { if ($number % 3 === 0 && $number % 5 === 0 && $number % 7 === 0) { echo "FizzBuzzBazz\n"; } else if ($number % 3 === 0 && $number % 5 === 0) { echo "FizzBuzz\n"; } else if ($number % 3 === 0 && $number % 7 === 0) { echo "FizzBazz\n"; } else if ($number % 5 === 0 && $number % 7 === 0) { echo "BuzzBazz\n"; } else if ($number % 3 === 0) { echo "Fizz\n"; } else if ($number % 5 === 0) { echo "Buzz\n"; } else if ($number % 7 === 0) { echo "Bazz\n"; } else { echo "$number\n"; } } }}$fizzBuzz = new FizzBuzz();$fizzBuzz->generate(100);
It is simple to implement it this way. But when you consider some principles and patterns, this solution is not really scalable. Adhering to code design principes will improve how the code is designed. And that's where the Open/Closed Principle(OCP) of the SOLID principle comes to a rescue.
Adopting Open/Closed Principle to make FizzBuzz extensible
I recently shared on Twitter about exploring deeper into software design and architecture concepts. Through that, I learned a lot about different patterns and principles. One of which is the SOLID principle and within this, we have OCP. The OCP states that you should be able to extend a class' behavior without modifying it. Meaning, a unit of code can be considered open for extension when its behavior can be easily changed without modifying it. The fact that no actual modification is needed to change the behavior of a unit of code makes it closed for modification.
In our case, the FizzBuzz class should be able to add more requirement with minimal or no changes to the codebase. To do this, we need to be able to identify what is happening in each condition that determines a strategy and remove what's common into a specific abstraction such as interface, abstract class , and class.
If we use interfaces well, then we can easily drop in new implementations without needing to modify our existing calling code, hence lets wrap the commonalities into an interface. And the commonalities the FizzBuzz class are matching condition and value replacement.
<?phpinterface RuleInterface{ public function matches(int $number): bool; public function getReplacement(): string;}
After creating the interface, we then allow each specific strategy to implement the interface.
<?phpclass FizzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 3 === 0; } public function getReplacement(): string { return 'Fizz'; }}class BuzzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 5 === 0; } public function getReplacement(): string { return 'Buzz'; }}class BazzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 7 === 0; } public function getReplacement(): string { return 'Bazz'; }}class BuzzBazzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 5 === 0 && $number % 7 === 0; } public function getReplacement(): string { return 'BuzzBazz'; }}class FizzBazzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 3 === 0 && $number % 7 === 0; } public function getReplacement(): string { return 'FizzBazz'; }}class FizzBuzzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 3 === 0 && $number % 5 === 0; } public function getReplacement(): string { return 'FizzBuzz'; }}class FizzBuzzBazzRule implements RuleInterface{ public function matches(int $number): bool { return $number % 3 === 0 && $number % 5 === 0 && $number % 7 === 0; } public function getReplacement(): string { return 'FizzBuzzBazz'; }}
Finally we could allow our class to make use of these specifics through dependency injection.
<?php class FizzBuzz{ private $rules; public function __construct(array $rules) { $this->rules = $rules; } public function generateList(int $limit): array { $list = []; for ($number = 1; $number <= $limit; $number++) { $list[] = $this->generateElement($number); } return $list; } private function generateElement(int $number): string { foreach ($this->rules as $rule) { if ($rule->matches($number)) return $rule->getReplacement(); } return (string) $number; }}$rules = [ new FizzRule(), new BuzzRule(), new BazzRule, new BuzzBazzRule, new FizzBazzRule, new FizzBuzzRule(), new FizzBuzzBazzRule];$fizzBuzz = new FizzBuzz($rules);$list = $fizzBuzz->generateList(100);var_dump($list);
At the end, we can introduce different specifics that we want by just implementing the interface and passing into the the main class(FizzBuzz). With this approach, the FizzBuzz class is not likely to be modified to meet the new requirements and that's what Open/Closed principle advocates for.
Conclusion
We should always try as much as possible to identify some patterns in our code when solving new requirements and find out what principles could be useful in improving the codebase.
I enjoyed putting this together and I hope you find it very useful
The sample codes can be found here.
Let's discuss your opinion about this strategy I used, what could have been done better and what you might have used for this problem?
Together we grow
Further Reading
I learned most patterns/principles of class design from Matthias Noback's book on Principles of Package Design, maybe you can check it up
Keep In Touch
Let's keep in touch as we continue to explore and learn more about software engineering. Don't forget to connect with me on Twitter or LinkedIn
Original Link: https://dev.to/olivermensahdev/fizzbuzz-refactoring-challenge-with-open-closed-principle-4m42
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