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May 11, 2020 10:15 am GMT
Original Link: https://dev.to/carlbarrdahl/journey-into-web-monetization-day-2-3n6c
Journey into Web Monetization - day 2
After yesterdays ideas I couldn't decide which one to pursue. I realized I needed a better and deeper understanding of how it works.
Here's what I found out:
- WebMonetization (WM) is both push- and pull-based payments. So instead of you push payment from your credit-card you can have websites pull money from your wallet.
- Users need wallets. Right now there are only a few options: Coil, Xpring, Stronghold, GateHub and XrpTipbot. No native browser support, only Coil extension.
- Payment pointers are urls to wallets (
$
instead ofhttps://
) - Privacy focused not to leak personal data
- OpenPayments is a specification similar to OAuth2 in how wallets should work (API endpoints,
.well-know/open-payments
manifest etc).
{ "issuer": "https://wallet.example", "authorization_issuer": "https://auth.wallet.example", "authorization_endpoint": "https://auth.wallet.example/authorize", "invoices_endpoint": "https://wallet.example/invoices", "mandates_endpoint": "https://wallet.example/mandates", "assets_supported": [ {"code": "USD", "scale": 2}, {"code": "EUR", "scale": 2} ]}
- When a wallet receive a request from a client (
GET $wallet.example/alice
) it connects to the ILP network and returns STREAM credentials:
{ "ilpAddress": "example.ilpdemo.red.bob", "sharedSecret": "6jR5iNIVRvqeasJeCty6C+YB5X9FhSOUPCL/5nha5Vs="}
- These credentials are used to start the STREAM (Interledger transport protocol)
- "Similar to how the Internet routes packets information, Interledger routes packets of value"
- Other names for wallets (SPSP server/client, WM receiver/sender (or provider), acquirer/issuer)
- You can set
sendMax
on clients andreceiveMax
on servers to end the stream and connection when these are reached. - Right now the eco-system is limited to XRP and USD.
- Connectors can be (has been?) built to connect to other ledgers (ETH, BTC etc)
I found these links helpful:
- https://interledger.org/overview.html
- https://docs.openpayments.dev/web-monetization
- https://webmonetization.org/docs/explainer#flow-overview
It's quite a lot to take in.
- As a developer it's quite difficult to know where to get started.
- As a user it should be easier for me to set up a new wallet and use in my browsers
- As a creator it should be easy to publish new content with payment pointers, both on established platforms as well as self-hosted
How could one help reduce the friction for users to start using these technologies?
- How to make it easier for content creators to create a wallet and get a payment pointer?
- How to make it easier for developers to start building with these technologies?
- How to make it easier for users to access paid content?
Original Link: https://dev.to/carlbarrdahl/journey-into-web-monetization-day-2-3n6c
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