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March 24, 2020 04:28 pm
Original Link: https://www.theverge.com/2020/3/24/21192359/valve-half-life-alyx-interview-sean-vanaman-corey-peters-dystopia-vr-hope
How Half-Life: Alyxs designers built an escapist dystopia with a spot of hope
I’m writing this story under self-quarantine for novel coronavirus exposure. I’ve been sequestered for over a week while the city outside my apartment has become America’s COVID-19 epicenter: 13,000 known cases and 125 deaths so far. The governor has ordered six feet of space between all residents in public, and my days are punctuated with the screams of ambulance sirens; at a hospital nearby, doctors have resorted to cleaning used face masks with hand sanitizer. I feel fine, but many New Yorkers are dealing with lost jobs, suddenly shuttered schools, or with the disease itself — deadlier and more contagious than the flu, with no vaccine or cure.
It’s a strange week to be writing about a video game, especially one that sounds fairly grim...
Original Link: https://www.theverge.com/2020/3/24/21192359/valve-half-life-alyx-interview-sean-vanaman-corey-peters-dystopia-vr-hope
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