Your Web News in One Place

Help Webnuz

Referal links:

Sign up for GreenGeeks web hosting
March 20, 2020 09:38 pm GMT

Talking Adventure Games with Mark Yohalem

As a game design hobbyist, Mark Yohalem has worked both on his own projects and as an offsite senior or lead writer for BioWare, inXile Entertainment, TimeGate Studios, S2 Games, Nikitova Games, and Affinix Software. As co-founder of Wormwood Studios with two friends (artist Victor Pflug and programmer James Spanos) in 2010, he developed Primordia, a classical point-and-click adventure game that has sold about a quarter million copies and was, for years, the highest-rated adventure game on Steam. The same trio is currently working on Strangeland, another adventure game. Mark is also developing Fallen Gods, a role-playing game inspired by the Icelandic sagas and folklore, the board game Barbarian Prince, and game books like Lone Wolf. By profession, Mark is an attorney. In 2018, he was recognized in the Daily Journal as one of the top 40 lawyers under the age of 40 in California.

This interview features conversation about the aesthetics of point-and-click adventure games, classic and modern adventure games, game writing and design, and ways in which stories connect with both learning and play.

Jeffery Klaehn: [Imagine] youre addressing an audience comprised primarily of non-gamers, and your talk is entitled, The aesthetics of classic point-and-click adventure games. You begin

Mark Yohalem: The wonder of the classics is that they dont just let us hear the voice of the past, they also allow us to listen with the ears of the past. We commune not only with those who created the art but also those who consumed it -- not just Beethoven but Beethovens audience. Read the rest


Original Link: https://boingboing.net/2020/03/20/talking-adventure-games-with-m.html

Share this article:    Share on Facebook
View Full Article