March 20, 2020 01:20 pm
Original Link: https://www.theverge.com/2020/3/20/21188006/animal-crossing-new-horizons-design-interview-aya-kyogoku-hisashi-nogami
Animal Crossing: New Horizons deserted island was designed to shake up the series
Most Animal Crossing games start the same. You, a cherubic human, move into a quaint town full of talking animals. In some games, you’re simply a resident; in others, you’re the mayor. But in the latest release, Animal Crossing: New Horizons on the Nintendo Switch, things are different. You first arrive at an almost completely deserted island; there’s an airport, a small service tent, and two animals ready to start a new life alongside you. The goal is to turn an uninhabited piece of land into a thriving community.
According to New Horizons director Aya Kyogoku, the change was designed as a way to shake things up for the long-running franchise. She particularly wanted to shift the way players interact with the world. “When we thought...
Original Link: https://www.theverge.com/2020/3/20/21188006/animal-crossing-new-horizons-design-interview-aya-kyogoku-hisashi-nogami
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