Your Web News in One Place

Help Webnuz

Referal links:

Sign up for GreenGeeks web hosting
December 29, 2019 11:34 am

Meet The Programmer Behind Atari's Legendarily Bad Videogame 'E.T.'

An anonymous reader quotes The Hustle:Once the most highly coveted game developer -- a hit-maker with the Midas touch -- he had been immortalized as the man who created E.T., the "worst" video game in history. But Howard Scott Warshaw's story, like that of Atari, is a parable about corporate greed and the dangers of prioritizing quantity over quality... His first game, Yars' Revenge -- a story about mutated houseflies under siege -- took him 7 months to develop, and went through another 5 months of rigorous play-testing. When it hit the shelves in May of 1982, it became Atari's biggest 2600 game of all time, selling more than 1m copies. The success of this game netted Warshaw a high-profile follow-up assignment: the video game adaptation of the Steven Speilberg film, Raiders of the Lost Ark. Released in November of 1982 after 10 months of development, this, too, was a 1m-copy seller. Warshaw soon became known as the game designer with the golden touch -- and his success earned him rockstar status. According to press reports, he purportedly pulled in $1m a year and was "hounded for autographs by a devoted cult following of teenagers." But in mid-1982, Atari had also begun to shift its business strategy in the games department. In its earlier days, Atari gave programmers ample time (5-10 months) to create and develop innovative games. But that window closed when the company realized that the real road to riches was in licensing the rights to films.... The typical game took 1k hours' worth of work over 6 months. Warshaw had less than 36 hours to come up with a concept [for his E.T. game] to present to Hollywood's hottest director. Worse yet, he had just 5 weeks to finish the game... Warshaw's only option was to create a small, simple, replayable game -- something with few moving parts that he could implement quickly. Less than 2 days later, he was standing in a conference room in Burbank, pitching his design to Spielberg: The player would guide E.T. through a landscape filled with pits, and collect pieces of a phone while evading FBI agents. "He just looked at me and said, 'Can't you just do something like Pac-Man?'" recalls Warshaw. "But eventually, he approved it." Warshaw then put in 500 hours over the next 5 weeks, "doing everything he could to make something halfway decent in the time he was given," the site reports. "Unfortunately for Warshaw, the flop of E.T. coincided with a much graver event: The video game crash of 1983. A flood of low-quality, hastily created games, coupled with the rise of the personal computer, led to a moment of reckoning: In the 2 years following the release of E.T., the video game industry saw its revenue fall from $3.2B to just $100m -- a 97% decline..." Warshaw gave up programming and became a real estate broker, and then a psychotherapist, the article concludes. "But true insiders knew that E.T. was merely a symptom -- not the cause -- of the crash."

Read more of this story at Slashdot.


Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/KX_KVw6oeJI/meet-the-programmer-behind-ataris-legendarily-bad-videogame-et

Share this article:    Share on Facebook
View Full Article

Slashdot

Slashdot was originally created in September of 1997 by Rob "CmdrTaco" Malda. Today it is owned by Geeknet, Inc..

More About this Source Visit Slashdot