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December 18, 2019 12:50 pm PST

The Kinship Hybercube and the meaning of progress in Civilization games

Writing for Vice, Gabriel Soares takes a look at Civilization and why a standard playthrough tends to get more boring as the player reaches modern day technology:

what is progress in an historical 4X game? To be blunt, its the elimination of difference. The closer you are to us, the more you have progressed.

...

Effectively your only decisions are how to advance through a predetermined trajectory culminating with us, "the US. This is easier to perceive in tech trees, but its also true of those two other Xs: expand, exterminate. Make the world homogenous, make the world boring. Those early turns players like put them into contact with difference. The rest of the game sees them destroy it.

In the course of discussing what "progress" means, Soares describes an effort to study aboriginal culture. A sociologist had planned to derive the "Elementary Forms of Religious Life" by observing the supposedly simplest religion of Aboriginal Australians:

Problem is, if youre going to grade different peoples on their relative simplicity like some kind of Olympic judge, you first need to decide what the sport is. Nobody disputes that Indo-Europeans are great at making products, matter of fact providers of merchandise or people of merchandise is one of the most common names for the white man among Amazonian peoples. But what about everything else?

Because those very same Australian aboriginal populations who have been so continuously discriminated against by generations of academics have also developed the most complex kinship systems on the planet.

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Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/wSm2OMR6RAc/the-kinship-hybercube-and-the.html

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