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December 11, 2019 11:30 pm

If Logged Into Facebook, Oculus VR Data Will Now Be Used For Ads

"Facebook will now use information about your Oculus activity, like which apps you use, to help provide [...] more relevant content, including ads" -- assuming you've connected your Oculus ID to your Facebook account. UploadVR reports: The company is updating its privacy policy and rolling out new social VR features backed by your "Facebook identity" with the intention of "clarifying how Oculus data is shared with Facebook to inform ads when you log into Facebook on Oculus." "These changes won't affect third-party apps and games, and they won't affect your on-device data," according to the company. For years now, buyers of Facebook VR headsets needed an Oculus ID to operate the system that could be optionally connected to your "Facebook identity" -- in other words, you could connect the two accounts. More recently, to access certain features like concerts in Venues, Facebook started requiring the use of the Facebook account. According to the company's terms, this account "must ... use the same name that you use in everyday life." With this most recent change "If you choose not to log into Facebook on Oculus, we won't share data with Facebook to allow third parties to target advertisements to you based on your use of the Oculus Platform," according to Facebook. But denying that connection may also make it difficult to connect with others using virtual reality on Oculus systems. [...] Facebook suggests that for those who log into the account it will target "relevant content" based around "Oculus activity" including "which apps you use" with examples given including "Oculus Events you might like to attend or ads for VR apps available on the Oculus Store." The company says this "won't affect your on-device data" which, based on our previous reporting, Facebook says is the location where "3D maps of your environment" are kept. "We don't collect and store images or 3D maps of your environment on our servers today -- images are not stored anywhere, and 3D maps are stored locally on the headset [for Quest] and on your local PC, where you have access to delete it [for Rift S]," a Facebook representative originally wrote in an email. Facebook also says the changes "won't affect third-party apps and games" and "if you choose not to log into Facebook on Oculus, we won't share data with Facebook to allow third parties to target advertisements to you based on your use of the Oculus Platform."

Read more of this story at Slashdot.


Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/h3Te7NZ8Lic/if-logged-into-facebook-oculus-vr-data-will-now-be-used-for-ads

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