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September 1, 2019 04:34 pm

Does Playing Video Games Improve Your Workplace Performance?

"Businesses are waking up to the skills gamers can bring to the workplace," argues the BBC, adding that "Even the military is hiring gamers.""The ability to assimilate information, react swiftly and co-ordinate actions whilst remaining calm under pressure are often attributes of people that are good at gaming," a Royal Air Force spokesperson tells the BBC. Those skills are part of what the RAF is looking for "in a variety of roles. Skills acquired through gaming can be very relevant to certain areas." "There are plenty of soft skills that gamers can utilise in a professional setting, such as teamwork, problem solving and strategic planning," says Ryan Gardner, a regional director with Hays recruitment. They also interview the man who told Kotaku that "If you're playing EVE Online you basically already have an MBA."Matthew Ricci tells the BBC he stands by the sentiment -- and Eve players might understand why. Often made fun of in gaming circles as a "spreadsheet simulator", the economy of the fictional Eve universe is driven by real market principles. If you want to build a new spaceship, the raw material has to be mined by another player. Manufacturing costs come into effect, and commodities fluctuate in price based on demand and haulage distance. Mr Ricci, who had always dreamed of being the boss of his own company, ran an in-game corporation comprising hundreds of players. Eventually, he realised he could transfer his skills to real-life business -- instead of doing it for free. He restructured Zentech, once a taxation vehicle for his father's business, and it is now in its fourth year helping international brands enter the Canadian market... He credits his success to his family, his obsession with running his own business -- and "a damn good company in Iceland that made a damn good game". The BBC also spoke to a radiotherapy physicist who says old-school games like Palace of Magic, on his father's Acorn Electron [released in 1983] not only exposed him to computers, but encouraged a competitive streak which he believes translates to his work today. "When creating treatment plans, the aim is to optimise the radiation dose to the tumour and restrict it as much as possible to healthy surrounding tissue and organs... Most videogames are essentially puzzles to solve," he says. "And problem-solving is a big part of my job."

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