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July 8, 2019 02:45 pm

Unlivable Wages in Expensive Cities Are Plaguing the Video Game Industry

An anonymous reader shares a report: Crunch has been one of the biggest topics in video game industry news over the last year with reports of massive studio layoffs at established studios following closely behind. Another topic relating to these issues that hasn't received as much attention, however, are the low and unfair wages developers are being paid in exchange for their increasingly demanding work. Just like issues with crunch and layoffs, it's a problem developers are afraid to speak openly about because of the fear of retaliation from current and future job opportunities. In light of all the news surrounding crunch and layoffs at studios, Beck Hallstedt sparked the conversation about developers being paid unlivable wages on Twitter, using the Quality Assurance (QA) jobs at Gearbox Software as a prime example. They go on to say, "I know crunch is the big thing to criticize in games but please, please, please talk about how bad wages are too. People are living in their cars and pulling out loans to pay rent because of this stuff." They point out information from PayScale, which shows the average Gearbox Software salary at $54,000, but that number isn't the full picture. That average is taken from a small group of people -- in Gearbox Software's case, 10 -- who reported their earnings. Some of these individuals are senior level designers that are making as much as 105k, bumping up the average salary higher than it is. [...] Many game studios are located in major cities like San Francisco, Los Angeles, Seattle, and New York. This makes the cost of living far higher than it is in other places in the country. Since many studios do not allow their staff to work remotely, developers have to live in the city or relocate to find consistent work. Rent, food, transportation, and sometimes even student loans and medical care can factor into the cost of living. Hallstedt has been working as a freelance concept artist for over three years, with their first in-house job being a 2D Art internship at High Voltage Software in Chicago. "I was hired at $12 an hour, which I'm honestly happy with for an intern position in the Midwest. I was learning as much as I was contributing, and the artists there spent time guiding me through adapting to a studio pipeline," they said. "It was great, and the generosity of those artists has guided my entire career." A few weeks after the internship ended, Netherrealm Studios reached out and asked Hallstedt to submit their resume as an associate concept artist. During the interview, they were offered to work on Injustice 2 for their standard 9-month temporary contract. The offer they received wasn't anywhere near what they imagined it would be. The salary was $11 an hour, which was $1 less than their prior internship had offered, except that this would a full-time commitment.

Read more of this story at Slashdot.


Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/NUShdp05uaM/unlivable-wages-in-expensive-cities-are-plaguing-the-video-game-industry

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