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June 11, 2019 04:25 pm GMT
Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/GtMncJ5vbuo/
Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend
Mobile gaming continues to hold its own, accounting for 10% of the time users spend in apps — a percentage that has remained steady over the years, even though our time in apps overall has grown by 50% over the past two years. In addition, games are continuing to grow their share of consumer spend, …Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/GtMncJ5vbuo/
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