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September 13, 2018 07:41 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/6x0IOz1NuZs/mozilla-enables-webrender-by-default-on-firefox-nightly
Mozilla Enables WebRender By Default On Firefox Nightly
RoccamOccam writes: WebRender, an experimental GPU-based renderer for web content, written in Rust, is now enabled by default for Firefox Nightly users on desktop Windows 10 with Nvidia GPUs. The announcement was made on the mailing list. Lin Clark provides an excellent overview of WebRender and, states, "with WebRender, we want apps to run at a silky smooth 60 frames per second (FPS) or better no matter how big the display is or how much of the page is changing from frame to frame. And it works. Pages that chug along at 15 FPS in Chrome or today's Firefox run at 60 FPS with WebRender. In describing the WebRender approach Clark, asks, "what if we removed this boundary between painting and compositing and just went back to painting every pixel on every frame? This may sound like a ridiculous idea, but it actually has some precedent. Modern day video games repaint every pixel, and they maintain 60 frames per second more reliably than browsers do. And they do it in an unexpected way instead of creating these invalidation rectangles and layers to minimize what they need to paint, they just repaint the whole screen."Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/6x0IOz1NuZs/mozilla-enables-webrender-by-default-on-firefox-nightly
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