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March 5, 2018 08:30 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/WN5AOeci5Qw/ubisoft-is-using-ai-to-catch-bugs-in-games-before-devs-make-them
Ubisoft is Using AI To Catch Bugs in Games Before Devs Make Them
AI has a new task: helping to keep the bugs out of video games. From a report: At the recent Ubisoft Developer Conference in Montreal, the French gaming company unveiled a new AI assistant for its developers. Dubbed Commit Assistant, the goal of the AI system is to catch bugs before they're ever committed into code, saving developers time and reducing the number of flaws that make it into a game before release. "I think like many good ideas, it's like 'how come we didn't think about that before?'," says Yves Jacquier, who heads up La Forge, Ubisoft's R&D division in Montreal. His department partners with local universities including McGill and Concordia to collaborate on research intended to advance the field of artificial intelligence as a whole, not just within the industry. La Forge fed Commit Assistant with roughly ten years' worth of code from across Ubisoft's software library, allowing it to learn where mistakes have historically been made, reference any corrections that were applied, and predict when a coder may be about to write a similar bug. "It's all about comparing the lines of code we've created in the past, the bugs that were created in them, and the bugs that were corrected, and finding a way to make links [between them] to provide us with a super-AI for programmers," explains Jacquier.Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/WN5AOeci5Qw/ubisoft-is-using-ai-to-catch-bugs-in-games-before-devs-make-them
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