February 27, 2018 08:50 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/wmR8ih3AwTQ/esrb-introducing-in-game-purchases-label-in-response-to-loot-box-controversy
ESRB Introducing 'In-Game Purchases' Label in Response To Loot Box Controversy
The Entertainment Software Rating Board will begin labeling video games that contain in-game purchases, a response to lawmakers who have noticed the outcry over so-called loot crate systems and have signaled a willingness to legislate them. From a report: The labeling will "be applied to games with in-game offers to purchase digital goods or premiums with real world currency," the ESRB said in a news release this morning, "including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes and upgrades (e.g., to disable ads)." The label will appear separate from the familiar ESRB rating label (T-for-Teen, M-for-Mature, etc.) and not inside it. Additionally, the ESRB has begun an awareness campaign meant to highlight the controls available to parents whose households have a video game console.Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/wmR8ih3AwTQ/esrb-introducing-in-game-purchases-label-in-response-to-loot-box-controversy
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