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Fictional Bad Games: what if they still rushed every hot movie to the NES in time for Christmas?
Robert Penney created a pixel-perfect animation of Stranger Things as a turn-of-the-1990s adventure game a la Secret of Monkey Island. Turns out that he's got a knack for these displaced artifacts, each pulled from a parallel universe where 20th century game systems still received rushed, sloppy games based on inappropriate movies and shows.
Here, for example, is an 8-bit game of Stephen King's IT made by a team that perhaps got to watch one trailer, on mute, before getting cracking in time for Christmas...
https://www.youtube.com/watch?v=Xr3yfy6zz6Q&t=27s
And here's Alejandro Gonzlez Irritu's Gravity as a dismally bad genre platformer. Watch out for snakes!
https://www.youtube.com/watch?v=UEwNGPUw270
Here's Scarif Resort Simulator, a Sim City clone crudely tied-in to the Star Wars universe.
https://www.youtube.com/watch?v=1orB7PlKehs
Penney's Fictional Bad Games YouTube channel looks like a good one to follow. It's such incredible work I wondered if he had to code quasi-games to get such a convincing replica of bad, glitchy gameplay, but Penney writes that he makes each animation in Photoshop:
Yes it was incredibly laborious! But AfterEffects and Flash etc cant really get that clunky awkward feel that a frame by frame animation can!I also created all the music and sound effects. It was all inspired by an older project I created in a similar vein, but just box art -https://penneydesign.com/retro-games-with-modern-themes
Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/n-O2xSoRlKM/fictional-bad-games-what-if-t.html