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August 24, 2016 08:00 pm

The US Army Has Too Many Video Games

An anonymous reader shares a Motherboard report:The US Army sees itself in a transitional period. Unlike a decade ago, soldiers are training less today on how to conduct "stability" operations for a counter-insurgency campaign, and more on what the Army does best: fighting other armies. But training is expensive and requires time and a lot of space. Training a gunner for an M-1 Abrams tank means reserving time on a limited number of ranges and expending real ammunition. So to lower costs and make training more efficient -- in theory -- the Army has adopted a variety of games to simulate war. There's just a few problems. Some of the Army's virtual simulators sit collecting dust, and one of them is more expensive and less effective than live training. At one base, soldiers preferred to play mouse-and-keyboard games over a more "realistic" virtual room. Then again, the Army has cooler games than you do. M-1 tank gunners, for example, can train inside a full-scale, computerized mock-up of their station called the Advanced Gunnery Training System, which comes inside a large transportable container. Instead of looking through real sights down a range, the soldier squints through a replica and sees a virtual simulacrum of, say, an enemy tank. Push a button and the "cannon" fires. The Army fields similar systems for the Stryker, a wheeled armored troop transport that fits an optional 105-millimeter gun. Soldiers train inside another simulated gunnery station for the M-2 Bradley fighting vehicle. Another system, Common Driver, simulates a variety of military vehicles.

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