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August 21, 2016 11:00 pm GMT
Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/fbBKHC3Bv_s/
Designing for voice differs from traditional UX
Whether designing a software or hardware product, you focus on a few key principles: What you’re creating should be easy to use, elegant and intuitive. How does this differ, then, when you’re designing something that isn’t seen, but spoken? How do users’ brains work differently when talking rather than reading, pointing, clicking, swiping and typing? Read MoreOriginal Link: http://feedproxy.google.com/~r/Techcrunch/~3/fbBKHC3Bv_s/
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