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July 8, 2016 02:00 am

Unreal Engine and Unity To Get NVIDIA's New VR Rendering Tech

An anonymous reader writes: NVIDIA has announced that Unreal Engine and Unity will see integrations of its new Simultaneous Multi-projection (SMP) rendering tech, which the company says can yield "a 3x VR graphics performance improvement over previous generation GPUs." NVIDIA recently introduced the technology as a unique feature of its latest series of GPUs built on the 'Pascal' architecture. According to the company, Simultaneous Multi-projection allows up to 16 views to be rendered from a single point with just one geometry pass, whereas older cards would need to add an additional pass for each additional view. This is especially beneficial for VR rendering which inherently must render two views for each frame (one for each eye). With Simultaneous Multi-projection built into Unreal Engine and Unity, game creators will have much easier access to its performance benefits. SMP is supported by all of NVIDIA's 10-series GPUs, including the recently announced GTX 1060.

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Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/W_CAcd0ycwQ/unreal-engine-and-unity-to-get-nvidias-new-vr-rendering-tech

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