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May 21, 2016 08:00 pm GMT

The wide world of e-sports

Fans watch as screens show Yang Jin Hyeob, a professional video-game player, competing against Jeong Se Hyun, not pictured, during the final round of the Electronic Arts Inc. (EA) Sports FIFA Online Championship at the Nexon Co. e-Sports Stadium in Seoul, South Korea, on Saturday, Oct. 17, 2015. Video game competitions, known as eSports, have been expanding as gamers seek to shift perceptions around their craft from a basement hobby to a serious money making industry. Photographer: Jean Chung/Bloomberg via Getty ImagesI played a lot of StarCraft II: Wings of Liberty online when it launched. And by that I mean a lot. I inevitably drifted into watching streams of other players competing in order to improve my game. Eventually I stopped playing as much, and even stopped following the e-sports scene. But since then, professional e-sports has become a global industry, with revenues in the hundreds of millions… Read More

Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/1jKLuJLWg-M/

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