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September 18, 2015 05:15 pm

Dependency Injection on Android With RoboGuice

Introduction



RoboGuice, also called Google Guice on Android, is an easy-to-use dependency injection framework, which can make Android development more intuitive and convenient. Using this framework, you can drastically reduce the amount of code you write for performing common tasks, such as initializing various resources, accessing Android system services, and handling events.



In this tutorial, I will be showing you how to make the most of RoboGuice 3 in your Android projects.



1. Understanding Dependency Injection



Traditionally, if an object depends on something, it is its own responsibility to satisfy that dependency. In simpler terms, if an instance of class A depends on an instance of class B, then the developer is usually expected to call the constructor of class B inside the code of class A. This obviously leads to tighter coupling between the two classes.



Dependency injection is a design pattern in which objects rely on external code, which is commonly referred to as a dependency injector, to satisfy their dependencies. This means that if an object depends on other objects, it doesn’t have to know how to create or initialize those objects. This reduces the coupling between the objects and leads to code that is more modular, easier to modify, and less complex to test.



Thus, by using dependency injection, you can largely do away with constructors and factory methods in your project’s business logic.



2. How RoboGuice Works



Google Guice is a framework that makes it easy for you to create, configure, and use a dependency injector in your Java projects. RoboGuice builds on Google Guice and comes with a pre-configured dependency injector for Android. Simply put, out of the box, RoboGuice knows how to initialize various Android objects, get references to various resources of an app and more.



RoboGuice uses Java annotations, which are nothing but metadata embedded inside Java code, to determine what has to be injected where. Earlier versions of RoboGuice used to process annotations using the Java Reflection API during runtime and were often criticized for being slow. RoboGuice 3, however, comes with RoboBlender, a compile-time annotation processor that drastically improves RoboGuice’s performance.



3. Setting Up RoboGuice



Before you use RoboGuice, you must add it as a compile dependency in your app module’s build.gradle file. As it is available on Android Studio’s default repository, jcenter, doing so requires just one line of code.





To improve the performance of RoboGuice, it is recommended that you also add RoboBlender, an annotation processor, as a provided dependency.





To be able to use RoboGuice’s annotations in your Android activities, their classes must extend RoboActivity instead of Activity. Similarly, if you want to use the annotations inside an Android service, its class must extend RoboService instead of Service.



4. Associating Layouts With Activities



Normally, you would use the setContentView method and pass a layout resource to it in order to set the layout of an Activity. RoboGuice offers an alternative means to do the same thing, the @ContentView annotation.



For example, here’s how you would apply the layout defined in an XML file called activity_main.xml to a RoboActivity called MainActivity:





5. Injecting Views



If you think using the findViewById method and type casting the View object it returns is a lot of work, you can use RoboGuice’s @InjectView annotation instead.



For example, consider the following layout:





To initialize the two UI widgets defined in the XML in a RoboActivity, you could write the following:





6. Injecting Resources



Accessing the resources of your app using the Android API involves lots of different classes and functions. To fetch a Drawable, for example, you would have to use ContextCompat.getDrawable. To fetch an Animation, you would have to use AnimationUtils.loadAnimation.



RoboGuice’s @InjectResource annotation offers a more consistent way to fetch all types of resources. The following code snippet shows you how to inject a ColorStateList, a Drawable, a String, and an Animation resource:





7. Injecting System Services



To get a reference to an Android system service, such as the PowerManager or the Vibrator, you can use the @Inject annotation instead of using the getSystemService method. For example, here’s how you would get a reference to the PowerManager:





8. Injecting Extras



You can use the @InjectExtra annotation to inject the extras that were passed to a RoboActivity. The following code snippet injects an extra whose key is EMAIL_ADDRESS:





Note that @InjectExtra will cause a runtime error if the extra is not present. If the extra is optional, you should include an optional flag whose value is set to true in order to avoid the error.





9. Injecting Your Own Classes



So far we have been injecting items that were specific to the Android SDK. To inject your own classes, you should use the @Inject annotation. @Inject behaves much like Java’s new keyword and you don’t have to make any changes to a class to make it injectable, provided it has a default constructor. For example, consider the following class:





To inject an instance of the Employee class, you would use the following code:





10. Using Custom Providers



If you want finer control over what’s injected when @Inject is used, you need to create your own custom providers.



Let’s create a simple provider that returns a random number every time @Inject is used to initialize an Integer.



Step 1: Create a Provider



A provider is just a class that implements the Provider interface. Therefore, create a new class called MyRandomNumberProvider that implements Provider and override its get method.





As you might have guessed, the return value of the get method is what will be injected when @Inject is used. To return a random integer, add the following code to the get method:





Step 2: Create a Module



To be able to use your custom provider, you need to create a module for it. A module is a class that extends the AbstractModule class. Inside the module, you override the configure method and specify which class the provider should bind to using the bind and toProvider methods.



To create a module for MyRandomNumberProvider, create a new Java class called MyRandomNumberModule and add the following code to it:





Step 3: Register the Module



To let RoboGuice know about your module, you must register it in your app’s AndroidManifest.xml using a meta-data tag. The name attribute of the tag should be set to roboguice.modules and its value attribute should contain the class name of the module.





The provider is now ready. At this point, if you annotate an Integer with @Inject, it will be initialized to a random number.





11. Working With Singletons



If you are a developer who prefers using a singleton to share data between multiple activities and services, you can use the @Singleton and @Inject annotations to simplify your code.



By adding the @Singleton annotation to a class, you can let RoboGuice know that it shouldn’t create more than one instance of the class. The following code creates a singleton called MySingleton:





You can now use the @Inject annotation to inject the singleton into your classes. For example, here’s how you inject MySingleton:





12. Observing Events



By using the @Observes annotation, you can observe various events associated with an Activity. This means, you don’t have to override the onCreate, onResume, and other life cycle methods of the Activity class.



The following code shows you how the @Observes annotation can be used as an alternative to overriding the onCreate and onDestroy methods:





Conclusion



In this tutorial, you learned how to use RoboGuice to make your code more concise and readable. While doing so, you also learned how to use Java annotations and the dependency injection pattern.



To learn more about RoboGuice, I recommend browsing its wiki on GitHub.



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