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June 26, 2015 04:00 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/6m3S4a8LQ7A/reverse-engineering-a-frame-of-supreme-commander
Reverse-Engineering a Frame of "Supreme Commander"
An anonymous reader writes: When Supreme Commander was released 8 years ago, it redefined the RTS genre, with its real-time strategic zoom and its epic battles involving several thousands of units at once, while bringing a whole generation of PCs to their knees. Today an article revisits the process of rendering a frame of the game by reverse-engineering the API calls made to the GPU.All the techniques and algorithms are explained in detail, many of them still used in current video games.Read more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/6m3S4a8LQ7A/reverse-engineering-a-frame-of-supreme-commander
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