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June 11, 2015 02:00 pm

ECMAScript 6 Power Tutorial: Class and Inheritance

I’d like to share with you a series of articles
about ECMAScript 6, sharing my
passion for it and explaining how it can work for you. I hope you enjoy reading
them as much as I did writing them.

First, I work in Microsoft on the browser rendering
engine for Microsoft Edge, which is a vast improvement over the
Internet Explorer engine we got to know (and love?) over the years. My personal
favorite feature of it is that it supports a lot of ECMAScript 6. To me, this is a massive benefit when writing large
applications for the web.

We now have almost 70% of ECMAScript 6
features in Microsoft Edge so far, according to https://kangax.github.io/compat-table/es6/ and ES6 on dev.modern.ie/platform/status.

Table of ECMAScript 6 features on Microsoft Edge

I love JavaScript, but when it comes to
working on large projects like Babylon.js, I prefer TypeScript, which is now powering Angular 2 by the way. The reason is that JavaScript (otherwise known as ECMAScript 5) doesn’t have all the syntax features I am used
to from other languages I write large projects in. I miss classes and
inheritance, for instance.

So without further ado, let’s get into just
that:


1. Creating a Class

JavaScript is a prototype-oriented language
and it is possible to simulate classes and inheritance with ECMAScript 5.

The flexibility of functions in JavaScript
allows us to simulate the encapsulation we are used to when dealing with classes.
The trick we can use for that is to extend the prototype of an object:

We can see here that we defined a “class
with “properties” and “methods”.

The constructor is defined by the function
itself (function Animal) where we can instantiate properties. By using the
prototype we can define functions that will be considered like instance
methods.

This works, but it assumes you know about
prototypical inheritance, and for someone coming from a class-based language it
looks very confusing. Weirdly enough, JavaScript has a class keyword, but it
doesn’t do anything. ECMAScript 6
now makes this work, and allows for shorter code:

The result is the same, but this is easier to write and read for developers who
are used to writing classes. There is no need for the prototype, and you can use
the new keyword to define the constructor.

Furthermore, classes introduce a number of
new semantics that aren’t present in the ECMAScript 5 equivalent. For example,
you cannot call a constructor without new, and you cannot attempt to construct
methods with new. Another change is that methods are non-enumerable.

Interesting point here: Both versions can
live side by side.

At the end of the day, even with the new
keywords, you end up with a function with a prototype where a function was
added. A “method” here is simply a function property on your object.

Two other core features of class-based
development, getters and setters, are also supported in ES6. This makes it much
more obvious what a method is supposed to do:

Pretty handy, right?

But we can see here a common caveat of
JavaScript: the “not really private” private member (_age). I wrote an article some time ago on this topic.

Thankfully, we now have a better way to do
this with a new feature of ECMAScript 6: symbols.

So what’s a symbol? This is a unique and
immutable data type that could be used as an identifier for object properties.
If you don’t have the symbol, you cannot access the property.

This leads to a more “private” member
access.

Or, at least, less easily accessible. Symbols are useful for
the uniqueness of the name, but uniqueness doesn’t imply privacy. Uniqueness
just means that if you need a key that must not conflict with any other key, create
a new symbol.

But this is not really private yet because, thanks to Object.getOwnPropertySymbols,
downstream consumers can access your symbol properties.


2. Handling Inheritance

Once we have classes, we also want to have
inheritance. It is—once again—possible to simulate inheritance in ES5, but it's pretty
complex to do.

For instance, here what is produced by TypeScript
to simulate inheritance:

Not really easy to read.

But the ECMAScript 6 alternative is better:


Thanks to the extends keyword you can specialize a class into a child
class while keeping reference to the root class with the super keyword.

With all these great additions, it is now possible
to create classes and work with inheritance without dealing with prototype
voodoo magic.


3. Why Using TypeScript Is
Even More Relevant Than Before

With all these new features being available
on our browsers, I think it is even more relevant to use TypeScript to generate
JavaScript code.

First off, the latest version of
TypeScript (1.4) started adding support for ECMAScript 6 code (with the let and const keywords), so you just have to keep your existing
TypeScript code and enable this new option to start generating ECMAScript 6
code.

But if you look closely at some TypeScript
you will find that this looks like ECMAScript 6 without the types. So
learning TypeScript today is a great way to understand ECMAScript 6
tomorrow!

Conclusion

Using TypeScript, you can have all this now
across browsers as your code gets converted into ECMAScript 5. If you want to
use ECMAScript 6 directly in the browser, you can upgrade to Windows 10
and test with Microsoft Edge’s rendering engine there. 

If you don’t want to do
that just to try out some new browser features, you can also access a Windows
10 computer with Microsoft Edge at remote.modern.ie. This also works on your Mac OS or Linux
box.

Of course Microsoft Edge is not the only
browser that supports the open standard ES6. Other browsers are also on board,
and you can track the level of support at: https://kangax.github.io/compat-table/es6/.

The future of JavaScript
with ECMAScript 6 is bright, and honestly I can’t wait to see it
widely supported on all modern browsers!

This article is part of
the web dev tech series from Microsoft. We’re excited to share
Microsoft Edge and the new EdgeHTML rendering
engine
with you. Get free
virtual machines or test remotely on your Mac, iOS, Android, or Windows device
@
https://dev.modern.ie/.  


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