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June 1, 2015 04:00 am GMT
Original Link: http://feedproxy.google.com/~r/Techcrunch/~3/4K_AFknpOBQ/
Incremental Design Wont Save You
In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read MoreOriginal Link: http://feedproxy.google.com/~r/Techcrunch/~3/4K_AFknpOBQ/
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