May 2, 2015 12:00 pm
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/iNz3sYrxafk/square-enix-witch-chapter-real-time-cg-dx12-demo-impresses-at-microsoft-build
Square Enix Witch Chapter Real-Time CG DX12 Demo Impresses At Microsoft BUILD
MojoKid writes: Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA, the company said. It's an ongoing project that will help form Square Enix's Luminous Studio engine for future games. The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or waterRead more of this story at Slashdot.
Original Link: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/iNz3sYrxafk/square-enix-witch-chapter-real-time-cg-dx12-demo-impresses-at-microsoft-build
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