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December 9, 2013 10:17 am PST
Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/foQI0UvcRpw/story01.htm
How Spelunky's levels aregenerated
With procedurally-generated game content being the hot issue of the weekend, what better time to get a closer look at how indie hit Spelunky used the programming technique to generate its endlessly-explorable caverns?Original Link: http://feeds.boingboing.net/~r/boingboing/iBag/~3/foQI0UvcRpw/story01.htm
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