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September 20, 2013 01:49 am -04

Neal Stephenson's Clang reduced to a part-time project as cash runs dry

Neal Stephenson's Clang

Crowdfunding a project doesn't guarantee that it will be finished on time, or at all. Unfortunately, we're seeing an example of that uncertainty today -- Subutai has reduced its work on Neal Stephenson's Clang to an "evenings and weekends" schedule after running out of development money. Venture capitalists weren't willing to take a risk on a swordfighting game and invest the additional cash that the team had been counting on, according to Subutai. The company has shipped almost all of its promised Kickstarter perks, but it doesn't know if or when it will finish the software in question. There's still a way to help, however. Subutai suggests funding Sixense's Stem controller, which would at least bring a Clang-friendly peripheral to market.

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Via: Kotaku

Source: Kickstarter


Original Link: http://www.engadget.com/2013/09/19/neal-stephensons-clang-development-stalls/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_s

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