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July 18, 2013 12:52 am GMT

SimCity Creative Director Says He Didn't 'Rage Quit' EA

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SimCity creative director Ocean Quigley said he didn't leave Electronic Arts' studio Maxis because of any creative differences, but because it was time to do something different with his career.

Quigley announced via Twitter Tuesday that he, Maxis Gameplay Lead Dan Moskowitz, and Lead Architect Andrew Willmott all left to found Jellygrade Studios.

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"We all realized it [was] time to go out and do some of the stuff we wanted to do personally that didn't fit in the larger context of the corporate environment," Quigley told Mashable.

The trio is working on a yet-to-be-titled simulation game that focuses on the earth, pre-life. Gamers must focus on shaping the world, transforming it from a sea of lava into a real crust. They will then be challenged to bring life into that world.

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Original Link: http://feeds.mashable.com/~r/Mashable/~3/WouCv_0-tOM/

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