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July 13, 2013 02:12 am GMT

'Deus Ex: The Fall' Delivers Rare Console Quality in a Mobile Game

Deus-ex-the-fall1

First-person games are hard to create in the mobile space

The fidelity and control found when using a mouse-and-keyboard combination or a console controller's two analog sticks can't really be replicated on the smooth surface of a touchscreen. But these obstacles certainly haven't stopped developers from trying

Deus Ex: The Fall [iTunes link] came out Thursday, and the iOS exclusive big-budget game attempts to bring the full console experience of the Deus Ex world to mobile — and it's much more successful than we would have guessed.

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The game graphs itself on to the world of Deus Ex: Human Revolution, which came to consoles and PC in 2011Human Revolution set a high bar for a mix of great story and a play system where your combat and dialog choices mattered. Square Enix's choice to bring the next chapter in that saga to only mobile was a bold, risky one, so maybe Deus Ex: The Fall should be judged on the fact that it's pushing the boundaries on the space.

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Original Link: http://feeds.mashable.com/~r/Mashable/~3/G4RaTFvX5Vs/

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