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October 30, 2012 12:12 am GMT

New Need for Speed Social Leaderboard Ups the Competition


In 2008, UK-based Criterion Games started work on Need For Speed: Hot Pursuit, a revitalization of the popular driving series. Executive producer Matt Webster says the team began to examine how online play and social features can change gameplay. Specifically, they came upon one question:

Why don't games automatically send notifications when friends beat you?

Webster was surprised that the consoles running Hot Pursuit had such "immature" features in their built-in social networks, so the team attempted to work around shortfalls by including a system called "Autolog" in the game.

Autolog functioned as an in-game matchmaking system for Need for Speed: Hot Pursuit. It would compar…
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More About: Gaming, electronic arts, features, need for speed


Original Link: http://feeds.mashable.com/~r/Mashable/~3/e5aMqxDxVnQ/

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